Latest Masks RPG session saw the B-Team get deeply into trouble while the Salvatores were off-world.

Latest Masks RPG session saw the B-Team get deeply into trouble while the Salvatores were off-world.

Latest Masks RPG session saw the B-Team get deeply into trouble while the Salvatores were off-world. It started simply enough: Kevin (The Beacon) got a mission to extract an undercover reporter from a gang war. He suited up and called in his semi-allies…

Craig, a.k.a. Glow-rion (The Delinquent), was in it mostly to get his hands on more of the superpower drug Invictus. He stretched his powers to create a psychic rocket launcher and to musically befuddle a knock-off Chopbuster. But ultimately, he learned that huffing a burning cloud of Invictus is unwise, and began to re-evaluate his life.

Adonis (The Star), now sporting a dark cape and mohawk, had a new scheme to get his acclaim-based powers back. He tried endearingly to cultivate an edgier persona, and did get a gang of Vaudvillains to believe he was his own evil twin, Tammuz.

For Red Cent (The Reformed), it was a personal mission. Her step-dad Bounty is the drug dealer under siege…turns out it’s part of his plan to fake his death and leave the biz. The two come to an understanding—just in time to team up against RC’s old mentor, Penny Dreadnought.

Kevin (as Sir Percival of Capstone) completed the mission with a Moment of Truth, stealing Bounty’s ride to whisk reporter Abby Rhoades to safety. The rest of the team collapsed into recriminations and double-crosses over the Invictus supply, ultimately destroying it. Huzzah?

Hello everyone. This is my very first post in this Community so I’m eager to see the discussion from you all.

Hello everyone. This is my very first post in this Community so I’m eager to see the discussion from you all.

Hello everyone. This is my very first post in this Community so I’m eager to see the discussion from you all.

The Masks GM Sheets (available at http://www.magpiegames.com/masks/masks-playbooks-moves/) suggests a certain order in which you should ask the “When the team first came together…” questions from the various playbooks during character creation.

However, there is now twice the amount of playbooks compared to when the GM Sheets were created. So the sheets are quite outdated.

Using Doyce Testerman’s helpful post (https://plus.google.com/u/0/+DoyceTesterman/posts/MtJujJTVVJN which itself is slightly outdated now that Unbound is out), here’s my take on the question order.

Please review and/or criticize this ordering so we can have a more comprehensive list of questions to help GMs run their Masks campaigns more smoothly. Thank you all, in advance.

______________________

The fight

Bull: We defeated a dangerous enemy. Who or what was it?

Reformed: We fought a terrible enemy from my old life. Who was it and what did they take from me?

Innocent: My future self was involved, and I tried to stop them. It took the rest of the team to help me succeed. How did we stymie my future self’s plans?

Nomad: We had to deal with a danger I’d met while traveling the farscapes. What was it, and how did we send it away?

Newborn: The team discovered you during the incident; thanks to them, you reached the outside world and helped in the fight. Where and how did they find you? Who gave you your first nickname?

Nova: We destroyed our surroundings in the fight. Where was it? What did we destroy?

Outsider: We didn’t trust each other at first, but that changed. How? Why?

Immediate consequence

Janus: We saved the life of someone important, either to the city, or to us. Who was it? Why are they important?

Delinquent: We totally broke some major rules to win the fight. What rules did we break? Whose rules were they?

Joined: The connection between our two halves was threatened by the crisis. How? By what?

Doomed: We paid a high cost for victory. What was it?

Soldier: Our victory secured an important resource for A.E.G.I.S. What was it?

Long term consequence

Legacy: All things considered, we did well and impressed an established hero. Who was it?

Star: We, as a team, attracted the attention of a major media outlet within the city, thanks to our efforts. Who are they? Why do they support us?

Scion: Someone important learned about my lineage and condemned us all. Who? Why?

Transformed: We drew attention and ire from plenty during the fight. One important person in particular now hates and fears us. Who is it?

The Team coming together

Protégé: We stuck together after all was said and done. Why? How’d we keep in contact?

Brain: I created something lasting and beneficial for the whole team. What was it?

Beacon: We found signs that this incident was just the start of something bigger. What were the signs?

Harbinger: We averted a disaster from the future’s history books. What was the disaster? What effect do we hope it had on the timeline?

______________________

Edit: My intention of splitting the 20 questions into the 4 categories is that I think it’s good to ask at least one question from each category, even if no playbook from that category is present in the campaign. It just helps flesh out the event that caused the team to come together better.

Something interesting about settings for Masks fights: I like a street brawl as much as the next guy, but on…

Something interesting about settings for Masks fights: I like a street brawl as much as the next guy, but on…

Something interesting about settings for Masks fights: I like a street brawl as much as the next guy, but on occasion I like to set a fight somewhere out-of-the-way, so the heroes, their enemies, and any NPCs in direct danger have a harder time simply running away, and there’s a little more room for people to cut loose with powers. The obvious way to go with this is something like an abandoned warehouse, but I’ve enjoyed coming up with slightly more interesting settings like:

-An abandoned theater

-A run-down bowling alley

-A parking garage under construction, being used as the site of a rave

-An aquarium, just re-opened after a previous supervillain attack

-A performance venue in a park, built on top of the hand of a giant alien robot (the debris from a legendary superhero battle)

What fun setting have you found for Masks fight scenes?

Hey, after a season of Masks (including a brief moment to repilot), I’ve written a review of the game here:…

Hey, after a season of Masks (including a brief moment to repilot), I’ve written a review of the game here:…

Hey, after a season of Masks (including a brief moment to repilot), I’ve written a review of the game here: http://www.whodaresrolls.com/rpgs/masks-a-new-generation/

I’ve also written up season one, including details for each of the villains in case people want to harvest them for their own campaigns. http://www.whodaresrolls.com/rpgs/masks-season-one/

http://www.whodaresrolls.com/rpgs/masks-a-new-generation/

This session the players try non-violent conflict resolution in a situation where they could have easily overpower…

This session the players try non-violent conflict resolution in a situation where they could have easily overpower…

This session the players try non-violent conflict resolution in a situation where they could have easily overpower their opponent. We also get a good interaction near the end of the session where our legacy chooses which move to use on her father in a way that marks the difference between being family and being heroes.

(Also apologies if the formatting is off for this and future posts SoundCloud removed its share button for G+)

https://soundcloud.com/lttn-podcast/ragtag-teens-masks-session-20

https://soundcloud.com/lttn-podcast/ragtag-teens-masks-session-20

I’m sure this has been answered so if it has please feel free to link me to the post.

I’m sure this has been answered so if it has please feel free to link me to the post.

I’m sure this has been answered so if it has please feel free to link me to the post. I love GMing masks, but shortly I would only have two players and myself as Game Master. Can you make a good dynamic story with 2 people? Like a a buddy partner team, or does mask only work with a a larger team.

One week from now, witness the tale unfold of a silver age hero-turned-politician and the young supers she’s…

One week from now, witness the tale unfold of a silver age hero-turned-politician and the young supers she’s…

One week from now, witness the tale unfold of a silver age hero-turned-politician and the young supers she’s grooming to take her place in the face of crime and immorality. But more complicated than good vs. evil, each character brings to the table baggage along with talent…

Welcome to another episode of the Green Hill Gamer Guild Podcast.

Welcome to another episode of the Green Hill Gamer Guild Podcast.

Welcome to another episode of the Green Hill Gamer Guild Podcast. Joshua is joined by Kollin, Mel, Adam, and Chris as they play Masks: A New Generation, the popular tabletop role-playing game by Magpie Games.

In part 2 of issue #5 the Punks learn about an active prison break as they continue their search to figure out just what the heck has attached itself to Jax’s wrist. Will they be able to contain the prisoners or will this chaos play right into the hands of the Shadow Man? Join us and find out!

Special Note: Episodes marked mature for use of foul language only.

The Super Punks are:

The Protege Hawk, real name Marshal, played by Kollin.

The Beacon Jax, real name Jasper, played by Mel.

The Innocent Wheels, real name Russ, played by Adam.

The Delinquent Deke, real name Memo, played by Chris.

‘Gravity Waves’ performed by Elliot Middleton, used under license from Shutterstock

https://www.greenhillgamerguild.com/2018/11/27/masks-super-punks-issue-5-lighting-up-the-shadow-man-part-2/