So, I’m starting a new group of players with MotW.

So, I’m starting a new group of players with MotW.

So, I’m starting a new group of players with MotW. We are planning on doing a longer term campaign and I’ve Dmed MotW quite a few times already for a group of experienced RPG players.

I’ve run into an issue with newer players that didn’t come up in my old group. How much world building do you roll with from the players? I want them to. Be invested in the world so I obviously want them doing some of the world building and lore stuff. But I have one player who essentially just took a character from Supernatural and inserted them into our campaign/world. And when I say inserted I mean, their backstory literally involves the Winchester and their main antagonist is a primary antagonist from the show and that the battle between angels and demons and other angels is going down.

That wasn’t necessarily what I was hoping for, but is it a huge problem? Do I try and roll with it or do I make it clear – this isn’t that world, but there are similarities?

Should I do anything about it and if so, what?

I have to admit MASKS has been taken up most of my time so I just am getting to reading MotW.

I have to admit MASKS has been taken up most of my time so I just am getting to reading MotW.

I have to admit MASKS has been taken up most of my time so I just am getting to reading MotW. Am I right in reading that Hunters take Hurt every time in Kicking Some Ass?

In most television programs, mysteries tend to have a short lifespan.

In most television programs, mysteries tend to have a short lifespan.

In most television programs, mysteries tend to have a short lifespan. The greatest unresolved mysteries of all time will keep you fascinated for days. The jump, but never found any body and no suspect was prosecuted. More information visit here – https://pikroll.com/greatest-unsolved-mysteries-ever/ today.

#Greatest_Unsolved_Mysteries_Ever

https://pikroll.com/greatest-unsolved-mysteries-ever/

Could I possibly get some feedback on my first mystery?

Could I possibly get some feedback on my first mystery?

Could I possibly get some feedback on my first mystery? It’s set in 1959, and the characters are roadtripping across america o Route 66 and this is the first stop.

https://drive.google.com/file/d/1gx7zUpesrYM4_FZ_0cIJLEOLcjBtycBm/view?usp=drive_web

done some work on the SRR ( Link below )

done some work on the SRR ( Link below )

done some work on the SRR ( Link below )

the System Resource Repository, under development for MotW by the Keeper’s Fellowship.

I have added support for “Playbook Features” in the database.

Playbook features are Moves in the playbook that do not fall under the moves section. such as the crooked’s background, the Experts Haven, and the Chosen’s weapon.

in the future this will be useful when turn this into a playbook wizard to build your character, in the meantime it allows special moves to be searchable independently, such as the Crooked’s Background option move of Burglar, ether by searching for Burglar or Background.

http://kfsrr.org/srr/

http://kfsrr.org/srr/

Hi everyone, I have got a question about the Spellslinger.

Hi everyone, I have got a question about the Spellslinger.

Hi everyone, I have got a question about the Spellslinger. While the other playbooks often have some inbuild explanation for their supernatural powers (like the spooky) as far as I see the Spellslinger comes without any inbuild background. What background have you choosen in your game, that explains how the spellslinger has learnt his superior magic?