I have been asked to run a 1:1 oneshot, or short story arc Space Opera.

I have been asked to run a 1:1 oneshot, or short story arc Space Opera.

I have been asked to run a 1:1 oneshot, or short story arc Space Opera… think The Expanse, Gskactica, I was told it didn’t need to be Star Wars.

Can I get recommendations for PbtA games? Please remember one GM, one player -so lots of inter party strings/debit/connections won’t work…

Help

Next months game on my serialized, monthly Patreon is inspired by the sci-fi miniseries, The Lost Room.

Next months game on my serialized, monthly Patreon is inspired by the sci-fi miniseries, The Lost Room.

Next months game on my serialized, monthly Patreon is inspired by the sci-fi miniseries, The Lost Room. You play people called the fractured, torn from history and possessing previously mundane items that can now alter reality, attempting to stop fractures from occurring in the future.

There is still time to get this months issue as well, in which you play musicians who have made a deal with a devil and now come together to hatch a plan to get out of it.

Check it out via the link below. Any signal boosting is always appreciated!

https://www.patreon.com/frasersimons/memberships

Apocalypse World – session two.

Apocalypse World – session two.

Apocalypse World – session two. 

 

It was our third session of AW Monday night (the first was session zero). Our group consists of – 

Paul as Boo, an Angel. 

Rick as Marlon, a Driver. 

Bard as Emmy, a Maestro’ d. 

Dave as Keeler, a Gunlugger. 

John as Sundown, a Brainer. 

And me, Dale, as the humble MC. 

 

Scene 1 – “Jackson, Interrogated.”

Our third session starts with the gang recovering from last week’s battle with the bikers. Last session Emmy took one to the leg, and required three days care from Boo to recuperate. Boo spends two of his medical kit (tranqs, sutures, gauze etc.) to heal her bullet wound. She’s laid up in his infirmary, alongside Jackson, the (former) leader of the, now dead, biker gang. 

 

While they have Jackson recuperating from the “Grey Plague” (this is a threat I’ve decided on for New Jerusalem; it’s an affliction – a condition which exposes people to danger. I’ve done this during my prep work between sessions, making threat maps and such.), they decide to pump him for information – during their questioning I ask Boo (who’s asking the questions) to “read a person”. His success means he gets to ask questions, which I answer truthfully, about Jackson and his motives. He’s a broken man, pretty much, bereft of his gang, estranged from his brother (Preacher Moon), just about given up, with no hope left. He may yet be used as a pawn in the groups machinations, but that’s up to them.

After they get all their answers the gang walk outside the modified, rusty shipping container, which houses Boo’s lab to discuss what they’ve learnt. There’s a squeal of rusty hinges, sand falling from the top of the door, and a clang as it closes…

Scene 2 – “A brainer in the lab.”

Our focus moves away from the group, and across the desert…

During the discussion this week I’ve asked the group to elaborate on where they are; last week we had the road, with sand dunes either side, a former gas station/road house, a run-down motel, and “New Jerusalem”. This week they describe somewhere like Nevada, or New Mexico as we zoom out to see a bigger area. A rolling desert, with roads cutting through it, and mountains in the distance “like Airwolf”.

I ask Sundown where he was last session, and get the response “in my lab”. “OK, cool”, I say, “tell me about it”.

“Well it’s an old abandoned silo in the desert; part of a former military complex” he says.

Alright! This meshes perfectly with some ideas I’ve been kicking around between sessions.

.

Allow me to elaborate:

Keeler’s player, Dave has already told me he’d like to have some kind of military background. I figure he’s been sent into the world to scout for the base – Fort Meade.

I pitch this to the players, as a group, to see if they’re interested in where this may head.

I’ve already had interest expressed in trying to stop the psychic maelstrom. In our game this has been defined as a kind of radio static, accessible through radio waves, bluetooth devices, walkie talkies etc. I think this likely involves nano-technology of some kind in the atmosphere. This is what gave rise to the idea of the “Grey Plague”. They’re inert nano machines, visible as a grey dust on the skin. So weaving various elements together this is what I pitch them:

There are a number of soldiers who survived the plague, unknown to anyone on the surface. They now work for the computer, which started all this mess. It resides underground, in an as yet, undiscovered part of Fort Meade (I’m imagining some ‘Resident Evil’ type shit going down here), protected by both the soldiers, and a variety of lethal defences… It sent a signal via the global satellite network to unleash the nanites, supposedly to protect the planet, the AI decided the greatest threat to the world was humanity, and tried to wipe it out with a nuclear disaster. Provoking a world war was easy, and now it’s on “mop-up” duties.

The group seem happy to go along with this as a premise for the campaign, and it gives me some immediate threats, and ideas of where things can head. At the same time this firmly establishes pve, since they don’t want any inter party conflict. Win, win. So, on with the synopsis…

Scene 3 – “There’s a party in Town, or a journey to New Jerusalem.”

We decide the next scene will be the battery powered bus arriving at New Jerusalem. One of the perks for the bus driver, is an allowance to get pissed at the Pig Pen, along with the residents from New Jerusalem. Marlon then drives the bus back the next day, as part of his gig working for Preacher Moon.

We envisage as a table, something like the town of Alexandria (from the walking dead), for New Jerusalem. A number of houses, and a few town buildings, surrounded by a make shift steel wall, complete with lookout posts, and sentry walkways. Guards here defend the town from the ever present threat of wasteland biker gangs, and other (as yet undefined) threats.

Scene 4 – “A grenade in the works…”

The bus pulls into the “airlock” type gate arrangement, where all visitors are asked to surrender their weapons. We established in session zero that no guns are allowed in New Jerusalem. All the party happily hand them over, but Keeler is reluctant to give up his grenade. There’s some good roleplay during the discussion, but nothing that overtly triggers a move (I could have used ‘act under fire’, as a default, because it’s a charged situation, but enjoy the conversation, so let it continue).

Eventually the Gunlugger gives it up, with a warning not to ‘do this’ – an pulls the pin to demonstrate! He keeps it spooned, resets the pin, then hands it over.

Scene 5 – “They all wear tin foil hats round here…”

As they’re making their way into town. They ask what it’s like. I throw it back to the table, and say “this isn’t your first time here – what is it like?”

They each describe the town, and elaborate a little on what they see.

I barf for apocalyptica all over it, and add descriptions of how beaten up, and run down it all is.

Then out of left field the Bard says “they all wear tin foil hats here too”; we are all in stitches, imagining everything we’ve seen turned on it’s head by this, but he goes on to explain “it’s because of the nanites, and the Grey Plague. They believe the tin hats will protect them, and keep them safe”. I love it! So much I give him +1 forward, just for coming up with it. It ties in brilliantly with the fiction we’re creating.

The party now move into town, making a beeline for Sheriff Fords’ office. Deputy Dan is sitting in a beaten up rocking chair on the porch (he’s the one with the cold), and asks what they want. His tin hat is under his deputy’s hat, ‘cos you still need to recognise the law right?

Emmy decides to try to ‘read a person’, to see what’s up with the deputy, and rolls snake eyes! He promptly snaps the cuffs on her, and throws her in a cell to “cool off a piece”. (There must always be a consequence to a roll, no matter what, good, bad, or at a cost). Maybe he’s a bit hot and bothered with the hat and all.

They speak with the Sheriff, and tell him they have Jackson in there possession. Readining him this time is a success, and he’s not happy to hear it. He wanted Jackson dead, because he worries about a reconciliation (Jackson and Moon are half brothers, remember).

He tells them to kill Jackson, which is what he paid them to do in the first place. They agree, and go to speak with Preacher Moon.

Scene 6 – “I see a bad moon rising…”

We move to the town hall, where Preacher Moon sits with some of his flock, preaching about the nanites, the plague, and how the hats can keep them safe in New Jerusalem. Naturally if any of the laws are broken the wicked will be punished (nothing specific is threatened, which seems to make it all the more sinister…)

He wraps up the sermon and greets the party. He’s a huge black man, wearing an especially elaborate foil hat, and a foil collar too.

Incongruously I make him extremely jovial too – happy and smiling as he greets each character in turn, wrapping them in a bear size hug, and holding them firmly by the shoulders, staring deeply into their eyes (this shit actually works with his flock – needless to say, the party are not as easily impressed)

More ‘read a sitch’, and ‘read a person’ rolls are made, and I begin to elaborate on the details to the party’s questions.

Scene 7 – “It all began with that radio…”

Moon explains tht the first case of the Grey Plague began when he was tuning in an old WWII (he doesn’t know this, just describes it as an “old radio device from the days long before the fall”) radio set.

It sits in the town hall building and is clearly a part of their weird tin foil hat wearing religion now.

Sundown walks over to it, and says he wants to read the psychic maelstrom – success!

I describe the radio tuning light coming on all on it’s own (this is the nanites at work – it seems natural that brainers somehow control them, subconsciously), and the tuning dial begins to spin, then the sounds of static, and number stations begin to fill the air…

There is a amazed gasp from the onlookers as this occurs, someone starts screaming, and another faints.

Scene 8 – “A vision from the past…”

As the brainer succeeds in his roll, I decide to share the information thus –

I describe the AI computer lights flashing deep underground, and the hum of the aircon fans thrumming in the darkened room. Then we become an electron flowing through a long coloured tube (a piece of wire), as the signal is sent from the computer, via a satellite relay, and thence to outer space. We sit high above the planet Earth (which I describe as a blue globe, covered with cotton wool wisps, and coloured splashes of land), able to see the energy as each satellite broadcasts it’s signal downwards. Cherry red, and bright yellow dots begin to appear, as the nukes go off, and then darkness descends…

Needless to say, they decide to help Preacher Moon, and there is a cheer from the assembled Jersulalites.

We fade to the next scene, with them back in their bar at the Pig Pen. Sundown shares what he has learnt with a ritual – they all join hands, and he ‘replays’ the vision he saw from the old radio set in New Jerusalem. Since I described this in front of everyone, we just describe the effect of the Brainer’s talent, and say “you now see what Sundown saw in his vision, as if through his own eyes”

It’s now come to the end of the session, and we leave there until next time..

Session notes:

Locations:

Pig Pen

New Jerusalem

Elsewhere (another town)

Fort Meade

The Desert

The Road

Cast:

Toyota

Been

Rolfball

Gams

Yen – Bouncer – brute

Sheriff Ford

Preacher Moon

Jackson

Threats:

Pig Pen – landscape – breeding pit – generate badness

Marlon’s car – vehicle – wild fucker – defy danger

New Jerusalem – TBC

Above is incomplete; just the important stuff for now.

Hello, I am looking for an online store in Europe from which to order two Apocalypse World game books for my players…

Hello, I am looking for an online store in Europe from which to order two Apocalypse World game books for my players…

Hello, I am looking for an online store in Europe from which to order two Apocalypse World game books for my players in Lisbon.

Can you please advise me where to find such place?

I usually go to leisure games but it seems the game is out of stock there.

Thanks for your help!

Public RSVP is now available for these playtest sessions of my game #NahualRPG, in case anyone is interested.

Public RSVP is now available for these playtest sessions of my game #NahualRPG, in case anyone is interested.

Public RSVP is now available for these playtest sessions of my game #NahualRPG, in case anyone is interested.

Originally shared by Mike Espinoza (Azlath)

Nahual – A Mexican RPG PbtA (Playtest)

I have four playtest sessions of my game Nahual on the calendar for July. General RSVPs begin 6.17.18.

Nahual is a Mexican PbtA of urban fantasy set in Mexico. Characters are shapeshifting nahuals that hunt angels to make a living. They run a “changarro” (business) together where they sell the angels they hunt as different types of products. The setting is an adaptation of Edgar Clement’s comic books (Operacion Bolivar, Kerubim, Los Perros Salvajes).

The X-card will be available.

Session 1

https://gauntlet-hangouts.firebaseapp.com/event-detail/-LEfE1oJgPP2PW7tDtkM

Session 2

https://gauntlet-hangouts.firebaseapp.com/event-detail/-LEfEL7IwWNYRx71l0iL

Session 3

https://gauntlet-hangouts.firebaseapp.com/event-detail/-LEfEWJeu1w8I_lt3ksf

Session 4

https://gauntlet-hangouts.firebaseapp.com/event-detail/-LEfEoTwoJAGZee6fprm

Hello all

Hello all

Hello all,

I’ve been working on and off to mod Worlds in Peril and I’ve been thinking about the power profile. It isn’t really complex in execution yet it’s seems a bit difficult to get a new player up to speed on the concept. Especially compared to Masks: A New Generation which boils powers down to a short one or two sentence description. (Similar to WiP’s Power Summary)

It seems to me the Power Profile design function is to help guide when to trigger the Push move (which I do like quite a bit) and for character advancement. Maybe there is another reason I’m missing.

But my question is… In play do you and your players find this worth it? Or would you be open to scrapping the power profile and just going with the power summary for simplicity’s sake?

Thanks in advance!

Gauntlet Hangouts

Gauntlet Hangouts

Gauntlet Hangouts

So, over at The Gauntlet, we run a whole heck of a lot of games every month. At the moment, we have 214 sessions scheduled on Gauntlet Hangouts through August (and we have barely started putting things up for August). Many of those sessions are for games Powered by the Apocalypse.

Our community takes the act of playing ttrpgs very seriously. We teach each other, we support each other, we celebrate each other. Our open table play culture is all about creating space for new people to get involved; you never have to have experience with a particular game, and you can attend even if you can only make a session or two. No experience with online games? Doesn’t matter–we want you here. You’ll get up to speed very quickly with a group of fabulous people who will support you the whole way!

For more info about Gauntlet Hangouts, including how to RSVP, check the link below. More $7 Patreon spots will be available July 1st!

http://www.gauntlet-rpg.com/gauntlet-hangouts.html

Here is the full list of Gauntlet Hangouts games currently scheduled (bold entries still have space):

1%er: Hounds of the Moon, Santa Juanita Chapter

Dungeon World (Spanish Language)

Band of Blades

Battle Between the Worlds: Swan Song

Beyond the Wall: Caverns of Thracia

Blades in the Dark

Blades in the Dark: Iruvia

Bluebeard’s Bride

The Big H

Colony Farout (Playtest)

Dawg the RPG: The Terrifying Tomb of Ankhatton

Deeper in Dolmenwood

Demihumans (Playtest)

Don’t Rest Your Head: Postcards from the Mad City

Dream Apart

Dream Askew

Dungeon World: Beneath Cartannah

Dungeon World: Darú, Tün Vareg

Dungeon World: Gaunt Marches (Two Groups, Long Campaign)

Dungeon World: Green Law of Varkith

Dungeonhearts: Youth on the Borderland

Dungeon World: The Wall

Dungeon World: Cold Ruins of Last Life

Epyllion

Fall of Magic

Fellowship

Gauntlet League Wrestling: Road Tour

Gauntlet League Wrestling: Season Three

Love & Justice

Hack the Planet: Shifting

Hack the Planet: The Blue Oolong

Hack the Planet: The Constant Gardeners

Hell or High Water (Playtest)

Monster of the Week: Agents of FAUST

Masks: A New Generation

Midnight at the Oasis

Monster of the Week: Big Business

Monster of the Week: Halloween

Monster of the Week: Liquid Satan

Monsterhearts 2: Ballhir

Monsterhearts 2: Emerald City Drama Club

Monsterhearts 2: Goodnight Children, Everywhere

Monsterhearts 2: Once Again, We Return

Monsterhearts 2: Santa Teresa Confidential

Nahual (Playtest)

Night Witches

Pasión de las Pasiones: Love in a Time of Rebellion

Polaris

PsiRun

Rhapsody of Blood: Creeping Darkness

Sea of Stars: Revolutions (Long Campaign)

Shock

Spire: Blood & Dust

ViewScream

Hutt Cartel

Tall Pines

The Between (Playtest, Multiple)

The Final Girl: Final Girl in SPACE!!!

The King is Dead

The Tears of the Gods

The Veil

The Veil: Melodie

Urban Shadows (German language)

Veil 2020: Land of the Free

Velvet Glove: Down by the Disco

Whitehack: The Gardens of Ynn

World of Dungeons: Fuck for Satan

World of Dungeons: The Golden Poppy Trading Co.

World of Dungeons: Tomb of Horrors

Worlds of Adventure: Grim Hunt

You, Me, and the Zombie (Playtest)

Question: What are the most useful games for inspiring moves?

Question: What are the most useful games for inspiring moves?

Question: What are the most useful games for inspiring moves?

I’ve been working on a superhero game very much inspired by Dungeon World’s moves. I need to diversify and get ideas.

The season finale for the first ever campaign of my game, Demigods, is streaming today at 4pm PST!

The season finale for the first ever campaign of my game, Demigods, is streaming today at 4pm PST!

Originally shared by Jason Mills

The season finale for the first ever campaign of my game, Demigods, is streaming today at 4pm PST!

Join us live at twitch.com/happyjacksrpg

Or check out the back issues at https://www.youtube.com/playlist?list=PLw5f8WuA_WLjzAbWh_5IWy-iLp7vIN5I8

Will we save the world from that pesky pantheon of Science? Tune in to find out!