Let’s talk about “inaccesible partition” and “satellite relay”.

Let’s talk about “inaccesible partition” and “satellite relay”.

Let’s talk about “inaccesible partition” and “satellite relay”. If I don’t misunderstand, they are negative tags. Like cortex bomb. Am I right ? So I feel strange they are present like options PCs can choose when creating an equipment (wich will never happen). I guess they are ideas for the MC. So I guess if PCs don’t want to go under the knife to avoid any immediate risk, they can ask corpos, they won’t make the move and avoid any Cred cost, but they will be +owned and maybe the MC will add one of the following tags : inaccessible partition, satellite relay, or cortex bomb. Am I right or totally away from the concept ?

Just picked this up and it will be my first Powered by the Apocalypse game.

Just picked this up and it will be my first Powered by the Apocalypse game.

Just picked this up and it will be my first Powered by the Apocalypse game. So far, I think it’ll be the game that really sells me on the system…I’ve got way too many games on the table to try out right now.

The Sprawl is intentionally mission-based, but not all cyberpunk fiction is.

The Sprawl is intentionally mission-based, but not all cyberpunk fiction is.

The Sprawl is intentionally mission-based, but not all cyberpunk fiction is. If I wanted to hack the game to move toward a more “front based” style of play, could the various Corporation Clocks could become the basis for fronts?

My idea is that various Corps have goals and plans, which threaten the PCs fragile situation. Each Corps plan becomes an active front when it’s countdown clock reaches a certain point. When that happens, the PCs must either respond to the pressure, or cave in and lose their position of (relative) safety and security. 

Is this a plausible hack?

So, third game of the Sprawl.

So, third game of the Sprawl.

So, third game of the Sprawl. I had only two players (two friends who visited me and I hit 10+ when Convincing them to Play a New Game). 

Something hit me : the limitation for the Declare a Contact move. I understand why, but I wondered on how to make this coherent with the fiction. One of the player said “Ok, but my character is clearly running the Sprawl for some times now, he is not new in town. He must know someone else.” Basically, he intended to buy some gear for the mission, but he already had declared a contact who could not help him on this one. 

I could have answered “Yes, you know lot of people, but no one who could help you for this one”. But it would have  not satisfied us.

So, instead, we agreed on the Act under Pressure move : he spread word on the street that he needed something fast. He got a strong hit, so I let him have another contact and then Hit the street with him. 

Watch’all think ?

Looking through the Tech Playbook Areas of Expertise, Some say you have and some say you begin with.

Looking through the Tech Playbook Areas of Expertise, Some say you have and some say you begin with.

Looking through the Tech Playbook Areas of Expertise, Some say you have and some say you begin with. If you take an advance gaining a new area of expertise that says you begin with do you not get that with the advance or do you gain the full benefit whether you take it a character creation or as an advance?

My summer plans include Gamex in Los Angeles, Origins in Columbus, and (hopefully) Gen Con in Indianapolis.

My summer plans include Gamex in Los Angeles, Origins in Columbus, and (hopefully) Gen Con in Indianapolis.

My summer plans include Gamex in Los Angeles, Origins in Columbus, and (hopefully) Gen Con in Indianapolis.

If there’s interest, I might arrange some informal special events. I’m preliminarily thinking of some sort of Living Sprawl/Long Con/collective multi-session series of games at Gamex.

At Origins (and at Gen Con if that works out) I’ll be running The Sprawl in Games on Demand.

As these plans and proto-plans solidify, I’ll post with specific details.

Other Places is a YouTube series about digital environments, and they just put up a video for Deus Ex: Human…

Other Places is a YouTube series about digital environments, and they just put up a video for Deus Ex: Human…

Other Places is a YouTube series about digital environments, and they just put up a video for Deus Ex: Human Revolution.

Certainly good mind-fodder for The Sprawl. Might be cool to just put this up on the TV and let it loop during play, too.

https://youtu.be/CDdkKB10ouk

I don’t quite have the full grasp of what I am seeing here, but as I continue to look at The Sprawl…I feel like…

I don’t quite have the full grasp of what I am seeing here, but as I continue to look at The Sprawl…I feel like…

I don’t quite have the full grasp of what I am seeing here, but as I continue to look at The Sprawl…I feel like its only a few steps away from being developed into a Post Singularity Trans-humanistic World.  

The fact that the playbooks are conceptually disposable…and the idea that bodies could be equally disposable with Egos being resleevable….

Their is something to that…something that i don’t quite fully have a handle on but I can definitely feel stewing.

-Tech would need to be pushed a little farther.  

-Matrix moves would probably become available to everyone

-Players would have a collection of personal moves, and sleeve moves depending on the type of body they invested in.

Back again !

Back again !

Back again !

Where can I find an official playbook sheet ?

Is it possible to have the layout to help me making a traduction for my french players ?

Some little things :

– p132 you talk about the tag numerous, but in p131 about shuriken and throwing knives, you use the tag infinite.

– grenades use the tag gas, but there is no description of it (and I assume it’s missing because you describe every weapon tags).