Trying to put together a mission that is a Data Steal job.  Anyone have one hanging around so I could use as a…

Trying to put together a mission that is a Data Steal job.  Anyone have one hanging around so I could use as a…

Trying to put together a mission that is a Data Steal job.  Anyone have one hanging around so I could use as a reference.   This will only be the second mission I have run.

Just curious on the status?  I assume we are not going to make the February deadline.  Any news on when it is set…

Just curious on the status?  I assume we are not going to make the February deadline.  Any news on when it is set…

Just curious on the status?  I assume we are not going to make the February deadline.  Any news on when it is set for?

The ‘Get a Job’ move has a bullet point for ‘-1 from Complication Pool’

The ‘Get a Job’ move has a bullet point for ‘-1 from Complication Pool’

The ‘Get a Job’ move has a bullet point for ‘-1 from Complication Pool’

Where can I find more info on this pool of complications and what it signifies?

Sprawl news has been rather sparse lately (other than the Touched update, which was good to hear).

Sprawl news has been rather sparse lately (other than the Touched update, which was good to hear).

Sprawl news has been rather sparse lately (other than the Touched update, which was good to hear). How is the book coming along? Is playtest info still desired on Barf Forth Apocalyptica?

So, I was a bit broke during the Kickstarter, but things are stabilized and I would love to get my hands on the…

So, I was a bit broke during the Kickstarter, but things are stabilized and I would love to get my hands on the…

So, I was a bit broke during the Kickstarter, but things are stabilized and I would love to get my hands on the Sprawl. How would I go about that?

Another pestering question for all…

Another pestering question for all…

Another pestering question for all…

Players have all this great gear they get to select that does its various amounts of harm. I only see “mix it up” as a way for them to trigger this wonderful harm. But it also states “violence against an armed force to seize control of a mission objective.” How much narrative control does the player have here? For example, “i approach the guards and pull out my monofilamint whip, and attempt to decapitate them both / pull out my SMG and head shot both of them / whatever” then rolls 7+ the guards are neutralized?

I have no problem with the player success but I could see the players maximizing this and just casually walking through the mission. I have never done combat in the Sprawl yet so this may be a non-issue.

Again trying to anticipate problems for my game on Saturday.

First session  experience :  I ran my group through the Kurusawa Extraction (My first time using the system as well).

First session  experience :  I ran my group through the Kurusawa Extraction (My first time using the system as well).

First session  experience :  I ran my group through the Kurusawa Extraction (My first time using the system as well).  It went ok although a little long.   Three hours in we finally finished up the legwork phase.  

Is the Legwork phase merely information gathering or can it also be used to set up what they needed in the actual extraction or should that have shifted into the Action Phase ?

Also my players did comment that a 7-9 result does not seem to have ANY success with a cost result.  It felt much less deadly than other AW style games. 10+ being great success, 7-9 a slightly lesser success and 6- a failure.

Was that just me or is this happening with others?

 

I will be running my first game of the playtest doc (kickstarter version) and something struck me.

I will be running my first game of the playtest doc (kickstarter version) and something struck me.

I will be running my first game of the playtest doc (kickstarter version) and something struck me. I plan to run the Kirosawa extraction for a one shot that could lead to an ongoing game.

I am considering the twist being an opposing group of runners.

When the characters “mix it up” trying to eliminate a enemy using their fabulous gear, they do harm to the NPC, how do I apply that to the NPCs? There are no “monster stats” for opposing forces. Do I just pick a random number and when that is reached then they have been dispatched? I know the combat isnt just a kill everything but how do i gauge how they ar doing vs their enemies? Are their any guidelines?

I have played in a lot of AW style games but have only run dungeon world so maybe that has tainted my thinking 🙂

Some guidance would be appreciated.