A sweet one-page (double sided) quick reference.

A sweet one-page (double sided) quick reference.

A sweet one-page (double sided) quick reference.

Originally shared by David Schirduan

Added a reference for Uncharted Worlds, a really cool game I hope to take for a spin soon.

https://technicalgrimoire.com/supplements

https://technicalgrimoire.com/supplements

I have a player who is wanting some sort of stealth shield technology.

I have a player who is wanting some sort of stealth shield technology.

I have a player who is wanting some sort of stealth shield technology. I can definitely introduce something like that in the story itself, but I am actually surprised that Uncharted Worlds doesn’t have high-tech ‘invisibility cloaks’ for player characters. Most I seem to have found are the stealthy tag for attire (which he has) and the camouflage feature of a bio or cyber mod. Both of those seem to be fairly similar.

Camouflage: Blend into your surroundings, especially when not moving

Stealthy: Muffled, blends into environments, difficult to pick up on sensors

What happens if both are taken at once? Are they just VERY good at blending into surroundings.

My player is an augmented super soldier grown out of a tube. He’s mentioned wanting to go ‘into stealth mode’. I’m definitely picturing stealth shield generator technology such as in star wars.

How have these tags been used and treated during your UW games?

How would you introduce stealth shield technology?

Thoughts?

I am really looking forward to running an UW game but when we get together the character creation needs to be fairly…

I am really looking forward to running an UW game but when we get together the character creation needs to be fairly…

I am really looking forward to running an UW game but when we get together the character creation needs to be fairly quick. Does anyone have a suggestion on how to speed up creation so the dice can hit the table?

If I may a quick question.

If I may a quick question.

If I may a quick question. Just getting ready to run a game tomorrow and, came across the rule that melee class 0 weapons have a free upgrade. Does this mean that class 1 Melee weapons have 2 free upgrades?

Apologies for asking a question I’m assuming has been asked, but I couldn’t find it