Bought the game, loved reading it.
Bought the game, loved reading it… And couldn’t get past the first session. World creation, character creation, first hour of play, and that was it, experiment failed.
Neither the players nor me managed to make it work. As a GM, I felt lost and oppressed by the imperative of thinking about the moves and applying them and interpreting them according to the situation.
As players, they complained about not being able to immerse themselves in the game because they always had to think in terms of moves, they felt restricted to limited options, and thinking in “moves” destroyed their immersion, they weren’t able to just “be their characters”.
The Apocalypse engine turned out to be incredibly hard to understand, impossible, even. We’re not D&D players, we play a variety of mainstream and indie games, but none has stumped us like AW did. This is very frustrating. And nothing I’ve read on the net helped me. The book itself was already doing everything it could to help me and it didn’t work.
For this specific game, I think I’m one of these GMs who need to play it first under someone who knows it like the back of their hand. Concrete examples, concrete situations, lived and played instead of read about. Which means it’s never gonna happen, I don’t have such a GM around.
But, guys, seriously : reading the game was great, and if only for that pleasure, I’ll never regret buying it !