Hey, everyone!

Hey, everyone!

Hey, everyone! New member here. Missed the Kickstarter (drat!) but looking forward to buying the book. One question: how well do the moves like Hopeless, In Over My Head, and Bullheaded work at the table? (These are in the files on the AW Hacks forum.) Is there a limit to how often a player can use the move and mark xp? I can see my munchkiny players trying to abuse them. Thanks for the insight!

I finally  got around to checking out the difference between Wolf 1.1 and Wolf 2.0 and I’m not a fan of Territory.

I finally  got around to checking out the difference between Wolf 1.1 and Wolf 2.0 and I’m not a fan of Territory.

I finally  got around to checking out the difference between Wolf 1.1 and Wolf 2.0 and I’m not a fan of Territory. It doesn’t work  as a mandatory part of the character. Can it be instead reworked as an optional move, or a move other playbooks could take similiar to how holdings work in Apocalypse World? The way it is written now is  forcing added fiction down a player’s throat who might only interested in playing other interpretations of a shape-changing character. In a previous game using 1.1, I played a lone wolf struggling to find his place in the world. Territory was not a concern of his, but  companionship was. Eventually, he would find that with the other PCs. His character’s story was some parts fish out of water, and some dealing with his rage, both inherent to his species and stemming from his backstory. The Territory move would of just interfered and intruded in the most unwelcome manner.

So I just ran Urban Shadows for the first time.

So I just ran Urban Shadows for the first time.

So I just ran Urban Shadows for the first time.

I liked it a lot! Somehow Corruption didn’t come up very frequently at all. I need to push harder on that, but almost every roll was at least a partial success. Faction Moves flowed much better than I expected. I used Debts quite a bit, but should use them still more.

I really missed “Read a Sitch” from Apocalypse World. Also, “Keep Your Cool” seems much more focused than “Acting Under Fire,” to the extent that I wasn’t sure how to handle a few things.

In AW, when someone is trying to overcome obstacles between them and someone else order to do violence to them, it would generally be Acting Under Fire. But Keep Your Cool seems much more reliant on the player wanting to avoid something in particular. I used it just as I would have used Acting Under Fire, and it worked fine, but I am unsure if I’m doing it right.

I need more system familiarity, but it was still lots of fun for me and, I believe, for the players, too.

Thanks for the help!

Players should be putting a name to a face or putting a face to a name pretty much every time they meet someone…

Players should be putting a name to a face or putting a face to a name pretty much every time they meet someone…

Players should be putting a name to a face or putting a face to a name pretty much every time they meet someone that’s not completely out of the blue, right?

Maybe even when someone is out of the blue?

Random MC thought of the day: A custom corruption NPC move.

Random MC thought of the day: A custom corruption NPC move.

Random MC thought of the day: A custom corruption NPC move.

This move came to me for a mystical healer NPC, like a Hallowed who can heal with their touch.

‘When you go to ‘the healer’ for aid, they can heal 2-harm you’ve suffered. Choose 1:

-You owe them a Debt

-They mark corruption

When they have marked corruption 5 times, the MC will make a hard move. When they have marked another 5 corruption, the MC will change their nature to reflect their fall into darkness. They will no longer help you and have become a Threat to the city. Things will never be the same….

Looking at the Debt moves, there’s one choice that I don’t know how to represent in the fiction: giving you a Debt…

Looking at the Debt moves, there’s one choice that I don’t know how to represent in the fiction: giving you a Debt…

Looking at the Debt moves, there’s one choice that I don’t know how to represent in the fiction: giving you a Debt they hold on someone.

When it’s something like hard, like currency or an item, it’s easy enough to say “give it to her, not me.” But when it’s a favor, how do you represent that?

It seems very useful in tying PCs and NPCs together in unusual ways, mechanically speaking, but I don’t know how to say “hey, I’d like the Debt Frank owes you.”

I’m running a game tomorrow, so prompt responses are especially appreciated!

Would love to see someone run US at LUG Con next week.

Would love to see someone run US at LUG Con next week.

Would love to see someone run US at LUG Con next week. Anyone interested? I asked Andrew Medeiros and Mark Diaz Truman, but there time does not permit.

https://plus.google.com/u/0/communities/105035308890059387940

I would run one myself, but I am running the ‘Hood.

This weekend I run my 3rd and 4th demo games.

This weekend I run my 3rd and 4th demo games.

This weekend I run my 3rd and 4th demo games.

Somo recurring themes arise in the table.

On the debts creation step we have found useful to let players allow debts on NPCs. This creates more backstories, and more nice NPCs related to the characters.

Its a constant on players using the Wolf Archetype that they want to be able to shapechange at will (just like World of Darkness werewolves).

I allow them to take a wolf option to let them do this rolling for Spirit. On a hit they can shapwchange. On 7-9 they either mark corruption or take 1 harm. 

My 2 cents.

I’m thinking about running a game with the latest revision, and there’s something I’ve seen mentioned in the…

I’m thinking about running a game with the latest revision, and there’s something I’ve seen mentioned in the…

I’m thinking about running a game with the latest revision, and there’s something I’ve seen mentioned in the discussions that I don’t see in the current Moves list that Mark Diaz Truman said in a comment from July:

“If someone cashes in a Debt, both parties mark the other’s Faction.”

Has that changed? Without that, it appears the game slants much more towards being GM-driven, as the Faction Moves are the only way to advance.

I’m a fan of the idea of settling Debts between players triggering XP. It seems like that would encourage that much more involvement with the whole Debts system.