hello guys, im a new player and EIC in WinP.

hello guys, im a new player and EIC in WinP.

hello guys, im a new player and EIC in WinP. I have some questions to do about moves. First is: What difference makes impose a minor or moderate condition on enemies? if i can take them out of scene by just imposing minor conditions, why would i spend more points in the take down move?

Bonds:

Bonds:

Bonds:

It says that to calculate your bond threshold, you add the number of other PC to the number of points you get for how well you fit in. (Page 89). It also says you automatically take a bond with both “The City” and “Law Enforcement”. Does that mean you automatically get 1 point in each, or do you have to spend from your remaining points to have any?

So I saw Justice League this weekend and I wasn’t exactly blown away.

So I saw Justice League this weekend and I wasn’t exactly blown away.

So I saw Justice League this weekend and I wasn’t exactly blown away.

It made me wonder if it would be fun to run a series of adventures that would represent films setting up a dceu the way “we” would like to do it.

I have a few ideas about how this might work. Does this idea interest anyone?

I created this list of adventure seeds for Masks: A New Generation, but I think it’s general enough to work in any…

I created this list of adventure seeds for Masks: A New Generation, but I think it’s general enough to work in any…

I created this list of adventure seeds for Masks: A New Generation, but I think it’s general enough to work in any superhero system.

Originally shared by Jack Reilly

Inspired by 100 Adventures Ideas from Mutants and Masterminds Hero’s Handbook 2nd edition (to the point where some items here are directly inspired) comes a bunch of adventure seeds for Masks: A New Generation.

Not sure how to start off a session? Want to shake things up? Hit a road block? Roll 2d6 on the table and find out what your heroes will face next! Or, just pick one that takes your fancy. Don’t like what you got? Just reroll.

There are 36 adventure seeds inspired by superhero related media (some readers may spot some direct references) all avaible for your use. I hope you enjoy!

So, when making a “Take Down” move using a ranged weapon (Bow and Arrow) or power (lightning bolt), would you still…

So, when making a “Take Down” move using a ranged weapon (Bow and Arrow) or power (lightning bolt), would you still…

So, when making a “Take Down” move using a ranged weapon (Bow and Arrow) or power (lightning bolt), would you still use Smash, or would Maneuver be more appropriate?

If a hero antagonizes The City, Law Enforcement or a group they have a bond with, do you think it’s reasonable for…

If a hero antagonizes The City, Law Enforcement or a group they have a bond with, do you think it’s reasonable for…

If a hero antagonizes The City, Law Enforcement or a group they have a bond with, do you think it’s reasonable for the GM to declare that their bond with that group drops without the player receiving the usual benefit? I have a PC who is leaving a trail of bodies across the city…

Ok , just got the book and am digging the system.

Ok , just got the book and am digging the system.

Ok , just got the book and am digging the system. I just have one question, though. In regards to the difficulty levels on the power profile. Does doing something on the on your profile happen automatically, or is a move needed? This is mainly referring to tasks listed under “simple”.

Example: your hero whom we will call “Ironclad” has “Super strength, impervious skin, and enhanced leaping” on his powers summary. On his Powers Profile under simple, he has “shrug off bullets.”

Scene: Some armed thugs with machine guns begin to fire at a lone bank guard who’s revolver just ran out of ammo. Ironclad immediately leaps between them, triggering “serve and protect”. He rolls an 8 total and spends his 1 hold immediately to redirect the attack to himself. Now, would the EIC just “follow the fiction” and narrate the bullets bouncing off him, or would he have to roll “defy danger”. (Maybe to see if a bullet ricochets off him and hits a bystander.)?

If you want to create a hero with a checkered past then it would seem to make sense that they would start with a…

If you want to create a hero with a checkered past then it would seem to make sense that they would start with a…

If you want to create a hero with a checkered past then it would seem to make sense that they would start with a negative bond with law enforcement. In that case, does their positive bond total go up by an inverse amount to compensate?