AW concepts turned into SQL tables #AWsql
Originally shared by Phillip Koops
Making progress
#AWsql
#PbtA
#ApocalypseWorld
AW concepts turned into SQL tables #AWsql
AW concepts turned into SQL tables #AWsql
Originally shared by Phillip Koops
Making progress
#AWsql
#PbtA
#ApocalypseWorld
Look what I got last Tuesday!
Look what I got last Tuesday!
#ApocalypseWorld #AW2 #ApocalypseWorldArgentina
Originally shared by Duamn Figueroa
Look what I got last Tuesday!
#ApocalypseWorld #AW2 #ApocalypseWorldArgentina
Here’s early versions of the new handout PDFs with the latest changes to Impulse Drive.
Originally shared by Adrian Thoen
Here’s early versions of the new handout PDFs with the latest changes to Impulse Drive.
There’s probably a bunch of legacy junk I need to clean up, particularly in Vehicles and the SM handout. And I still need to heavily edit the book. hwoof.
I think I’ll keep the 3.0 version in the list of files on DTRPG for a while so that people already running a campaign with that version will still have access to that version.
#ImpulseDrive #MisfitsandSpaceship #ApocalypseWorld #PBTA #RPG #Tabletop
https://drive.google.com/drive/folders/0B4w2ZvCSYT6AMEQ1T2g4amNxTDg?usp=sharing
All the handouts aren’t ready, and I’m sure these need an editing pass, but I wanted to share the new Ship sheets…
Originally shared by Adrian Thoen
All the handouts aren’t ready, and I’m sure these need an editing pass, but I wanted to share the new Ship sheets for Impulse Drive.
#ImpulseDrive #MisfitsandSpaceships #apocalypseworld #PBTA #Scifi #Rpg #Tabletop
First draft for the first 2 ship types.
Originally shared by Adrian Thoen
First draft for the first 2 ship types. The traditional smuggler ship with a large amount of debt, and the new Predator, a ship of dangerous and professional mercenaries, with a nemesis they are in open conflict with.
The Ships having slightly different moves and different upgrade modules is really saving on space and making them feel more unique.
I have a Normandy-style spy/special agents stealth/duty ship planned, a larger vessel with a “soldiers in a losing war ” theme, and a straight up marauder pirate bad guys ship planned.
#impulsedrive #misfitsandspaceships #PBTA #apocalypseworld #RPG #Space #Scifi
Changes to Impulse Drive I’m working on.
Changes to Impulse Drive I’m working on.
Originally shared by Adrian Thoen
I’ve been quiet on the Impulse Drive front for a few months now, because I wanted to let it settle for a few months before making any more changes. While the game is stable and playable in its current state, there are a few pain points I want to address.
Those pain points mostly revolve around complexity, and much of this complexity is centered on Ships. The crew’s ship has the playsheet, but currently requires 3 to 4 pages of reference sheets for extra rules, components, and moves.
First thing I’m doing is removing most of the ship and vehicle specific moves, and rewrite the basic moves to take those situations in to consideration. This also removes ship stats as a core component.
A specific ship will have access to a limited range of upgrade modules that suit the theme of that ship. i’ll be able to draw on fictional inspiration to model the ship archetypes on.
The big benefit of these changes is that while there may be more individual Ship Archetype playsheets, the players will have to reference less paper to for THEIR specific ship. It should all be on that one sheet.
I want to use the Ship playsheets as a way o focusing the central themes of your game.
The smuggler ship will have modules for carrying contraband cargo, sneaking around past blockades, and running away from big fights. The issues that follow smugglers around is debt and maintenance.
A mercenary or pirate ship has a lot of weapons, but perhaps a nemesis group that’s after them. (GTA-style wanted level?)
A military ship may not have Debt, but Duty, or a Mission they have to pursue.
A battleship with a bay full of fighters or armatures engaged in a protracted war.
An exploration vessel may have a core mystery or destination they want to reach. Perhaps a lost in space/voyager stranded feel?
#ImpulseDrive #PBTA #MisfitsandSpaceships #Apocalypseworld #RPG #Tabletop
It is arrived! #ApocalypseWorld
It is arrived! #ApocalypseWorld
Had a lot of sitting around waiting last week so passed the time with a few drawings, this one of a battlebabe.
Had a lot of sitting around waiting last week so passed the time with a few drawings, this one of a battlebabe.
#Battlebabe #Apocalypseworld
Has anyone played Apocalypse World with 2 players, where each has a character or two, and also GMs, rotating duties?
Has anyone played Apocalypse World with 2 players, where each has a character or two, and also GMs, rotating duties? Sort of a combination of Co-GMing and GMless.
Looking for tips and techniques for playing this way, even if it’s for another game.
#gmless #cogm #apocalypseworld
New Gods for an Old Town
Originally shared by James Mullen
New Gods for an Old Town
This is my taster playset for #JustHeroes (a superheroic hack of #ApocalypseWorld), having been thoroughly playtested at Concrete Cow & Games Expo, is now available on DriveThruRPG at the suggested price of £1.00, or whatever you think it is worth. The download incudes:
New Gods for an Old Town: a brief version of the rules, containing all the Basic & Peripheral moves for Just Heroes, plus leading questions to ask the PCs and tips on weaving a story from their contributions; this is in both print & digital format.
Dr. Dusk: A PC playbook for a tortured defender of the street, using stealth as his weapon.
Lady Smoke: A PC playbook for an other-dimensional princess searching our world for her lost treasures but still living a life of privilege amongst us.
Steel Spring: A PC playbook for an urban warrior whose super-suit gives her greatly enhanced speed & agility.
The Snowdrop: A PC playbook for a fun-loving guy cursed with a cold heart, who uses his icy powers to freeze crime in it’s tracks.
http://rpg.drivethrustuff.com/product_info.php?currency=GBP&products_id=184818&affiliate_id=32567