My Sunday group had our first full session of Legacy: Life Among the Ruins last night.
The Legacy playbooks generate so much content to contend with right from the beginning. In addition to the four Threats (a plague too efficient and dreadful to be natural: The Twist, a crude tribe of raiders using advanced tech: Dark Omega, a settlement dominated by an unknown force: The Edge, a derelict corporation on the hunt for your body parts: The Reclamation Project, we had history (the hunt for the Homeland’s worst criminal) & literal fallout from The Fall (debris still raining down from orbit – the next starfall forecast by the Enclave to hit the settlement of Ashbourne within the next week) to immediately deal with.
As someone who has run or played scores of Apocalypse World sessions I have several thoughts, questions and cool moments to share, but no time at the moment to write it all up just now.
This post will serve as our placeholder & I’ll add more as I’m able.
Long story short: There are some very interesting differences between this game and Apocalypse World and other PbtA games we’ve played & I’m looking forward to our Legacy run.