Somewhere in the Pacific ocean is a small island, a few hundred miles off of the coast of the nearest continent.

Somewhere in the Pacific ocean is a small island, a few hundred miles off of the coast of the nearest continent.

Somewhere in the Pacific ocean is a small island, a few hundred miles off of the coast of the nearest continent. It’s not on any map or sea chart for some reason, and it has no lighthouse or signal beacons, yet there’s enough modern buildings for a hundred or so people on the only navigable beach front on the island. Everywhere else is too rocky to land a boat, and there’s no known airstrip. The island is heavily wooded and large enough to make exploration challenging. Only after the apocalypse do civilians come to live on the island, not knowing why this place is here.

So, what’s hidden? Nothing too grimdark that would result in people sealing the place off or running for their lives, nor should it be an automatic win for a post-apocalyptic community like an infinite source of electricity.

Anyone ever tried a “Long Night” L:LAtR setting?

Anyone ever tried a “Long Night” L:LAtR setting?

Anyone ever tried a “Long Night” L:LAtR setting?

The term was originally coined by Poul Anderson in 1983. It refers to a dark age that comes after the collapse of an interstellar empire. Colonized worlds that do not have the technological or industrial base to be self-sustaining without help from the extra-solar empire suddenly find themselves devolving to an agrarian society to survive, with only a few pockets of advanced technology left. Contact may not be made with other worlds for millennia, so the memories of the empire and their tech eventually take on an almost mythical quality.

This may be a bit backwards-looking, but can skills exist in PbtA?

This may be a bit backwards-looking, but can skills exist in PbtA?

This may be a bit backwards-looking, but can skills exist in PbtA?

The simplest form of this would be a move like the following:

“You are skilled in A, B, and C (out of a field of a through H). When you undertake a task in a field that you are skilled in, roll+a stat.

What could this move look like? What would a 7-9 result be? I’d like something more interesting than Act Under Fire/Defy Danger. The Sprawl has an interesting mechanic that awards a little metacurrency on a 10+ (gear or intel) for the Hit The Street move. What else is there?

This is a draft of my current project: a “GM’s playbook”.

This is a draft of my current project: a “GM’s playbook”.

This is a draft of my current project: a “GM’s playbook”. It will be part of my quick-start pack for DW. The objective is to compile useful references on GMing (agenda, principles, moves) along with practical advice for building a first session collaboratively, including populating a dungeon with challenges.

I still have a bit of empty space to fill, and I’m cool on the layout as it stands right now. Any feedback on this would be greatly appreciated. What would you find helpful to have on hand in a first session with new players?

https://drive.google.com/file/d/0BwbHes6iNuGrc2VTQmRhbTdWbG8/view?usp=sharing

For those who have tried the AW Fallen Empires Hack, how well does it handle a traditional D&D-style dungeon crawl?

For those who have tried the AW Fallen Empires Hack, how well does it handle a traditional D&D-style dungeon crawl?

For those who have tried the AW Fallen Empires Hack, how well does it handle a traditional D&D-style dungeon crawl? What would you add or change to accomplish this goal?

I’m looking for a quote that I think was attributed to Vincent Baker on the topic of giving PCs something to build…

I’m looking for a quote that I think was attributed to Vincent Baker on the topic of giving PCs something to build…

I’m looking for a quote that I think was attributed to Vincent Baker on the topic of giving PCs something to build and fight for. Something along the lines of, “Give them the sun, make them fight for the moon”? Does this sound familiar to anyone? My Google-fu isn’t cutting it today.

I was reading American Gods by Neil Gaiman, and I was thinking that it might be a good fit for this game.

I was reading American Gods by Neil Gaiman, and I was thinking that it might be a good fit for this game.

I was reading American Gods by Neil Gaiman, and I was thinking that it might be a good fit for this game. How would someone go about playing a mortal-bound deity character like Mr. Wednesday or Mr. Jacquel?

And the other Fallen Empires playbook: the Outlander, a barbaric survivor. Again; draft. Still needs a lot of polish.

And the other Fallen Empires playbook: the Outlander, a barbaric survivor. Again; draft. Still needs a lot of polish.

And the other Fallen Empires playbook: the Outlander, a barbaric survivor. Again; draft. Still needs a lot of polish.

https://drive.google.com/open?id=0BwbHes6iNuGrVUt0anE4QThyNDQ