So, it’s me again (I’m afraid I’ll have quite a bit of questions, even after campaign’s start!), and this time is about Order of Titan , and more exactly about Kaiju Threat Alert (fantastic name, by the way!).
So the move says:
When you scout for signs of behemoth attack,pick a danger in the world as an omen of an incoming assault. Say how it threatens Families of your choice, who become Alerted. You can spend Treaty you have on one Alerted group on any other.
and the first two outcomes:
• If the behemoth is stopped before the threat becomes plausible, each Alerted Family or Faction gets 1-Treaty on you.
• If you stop it once it’s a clear threat, gain 1-Treaty on every Alerted Family or Faction, and redistribute Treaty on them as you
like.
What happens if the Behemoth is defeated when it has become a threath for some of the Alerted Faction, but not all? If my Order’s Player says “All of the Homeland is threathened!” Alerting three Factions and four Families, and then the Behemoth is stopped when is about to attack a town with a Faction and a Family whitin, and the other Factions/Families don’t even see a glimpse of it or its presence… what happens? Does he give 1 Treaty to all the Alerted Families/Factions? Or only on those that weren’t threathened by the Behemoth ?
I must admit, it’s the piece in the Playing the Order chapter that gives me doubt: I’m not sure if I nailed above what “There’s a challenge: your story must be well told. Make it too extreme and it might never come to pass, and you lose Treaty for crying wolf.” means…