In the third Issue of High Impact Heroics we see four teenagers going about their daily routine: dealing with…
In the third Issue of High Impact Heroics we see four teenagers going about their daily routine: dealing with strange parental guardians, bucking authority, learning new things, and taking it easy. A day off goes south, however, when old faces return and their most dangerous adversary yet makes his debut. Plague Hack is on the move, and he has his eyes set on our heroes!
Starting up a streamed Masks game while I work on more content for our main game.
Starting up a streamed Masks game while I work on more content for our main game. We’re doing Session 0 tonight, so character creation and all that fun stuff, plus maybe a little bit of play. Stream will start at 8p EDT and typically goes for 2 hours.
So here is the set up, The team has tracked down ‘the coach’ (sports obsessed villain) to his lair (locker room of a abandoned sports arena)
They fighting him and his team of lacrosse equipd henchmen. When the shapeshifter rolls a 10 on “take a blow” and choices lose control of her powers.
As the GM I tell her that she transforms into A LARGE elephant and is stampedeing through the locker room trampling friend and foe.
The team manage to knock the Coach down, and our delinquent Picks up the elephant with her TK and DROPS her on the prone villain.
Now here is why I love masks. in most other game I would have had to figure out how much damage, what modifier and proficiency does rampaging elephant fall under.
Instead I looked at the party and said “I’m going to call it, because we’re not going to top that. the last of the henchmen surrender as the boss passes out under the blue elephant.”
A couple of NPCs from our game! I took a vote from my players and let them all request a couple of popular characters to put in the game, with tweaks, so that they fit in the setting – which is how Stevie Ramsey, our current iteration of Venom, got there! (And yes, they lost their arm in an accident but use the symbiote to grow it back when they’re suited up.)
Then we have my two OCs, Synapse and Magma!
Synapse (Marcus Samson) is a veteran hero, a telekinetic super with some very mild telepathic powers – at most he can read ‘true’ emotions. Which helps a lot in his civilian job – being a therapist. He works mostly with people under 30 and specializes in grief counseling and certain personality disorders. (And he has a therapy cat named Ham, who has a backstory all her own, hah!)
Magma (Ethan Morey) is Synapse’s partner in hero work and at their job. He’s a pyrokinetic similar to Johnny Storm, except his whole body isn’t normally consumed by fire when he’s working. He’s not very creative, and his costume reflects that. Off the hero clock, Ethan is Marcus’ secretary and assistant.
Ethan and Marcus are an active part of the PCs’ lives as of right now, since we’re still in ‘building the context/story’ mode. Marcus is part of the New Hero Initiative, a team of veteran heroes who help gather resources for newbies. And Stevie will be having their own part in the heroes’ story in a few sessions. 😛
These are all really sketchy and messy because I have commissions to work on and can’t spend a lot of time working on personal art. But my players wanted refs of some characters, so I’m picking away at the different NPCs whenever I have 30 minutes to myself. Hope yall enjoy!
Made up a relationship map for my Hawaii-based Masks game.
Made up a relationship map for my Hawaii-based Masks game.
Originally shared by Gremlin Legions (Michael Wight)
After the winter holiday, we got our Masks game at the store back up and running. Made a few house-rule changes with conditions, and also had one of the players switch playbooks (from Outsider to Harbinger) as it was a better fit for his concept.
SO.
…I figured it was time for me to figure out how everything was connecting so far, and put together a relationship map…plus that will help me figure out where I need to tug at to make things complicated. 🙂
Hi everybody! A Masks campaign is the focus of a new Adventure Log series at Cannibal Halfling Gaming, which presents both a campaign journal while also talking about advice, tricks, and lessons learned over the course of the game. I’ve had a lot of fun running Masks so far, and I’m enjoying making a Log of it, so here’s the Prologue of Masks: High Impact Heroics!
This is my super-science Bull PC doing an AMA (ask me anything) for some fans, but it also feels true to how Masks…
This is my super-science Bull PC doing an AMA (ask me anything) for some fans, but it also feels true to how Masks treats powers vs. social situations.