On a matter of session frameworks.
On a matter of session frameworks.
First things first. A lot of experienced GMs and players don’t need session frameworks to run a game. In fact holding too tightly to a framework is detrimental to free flowing play. However they can make a good tool for new GMs.
As to why I created a frame work. For the fun of it, to play with the system and to jump start my writing for the winter break I’ve started writing fiction by taking inspiration from essentially running a solo Masks campaign (I’m the GM and five characters). I’ve already posted some of this
Since I’m the only one involved I set my a standard for what constitutes a full session. Then I realized the thing above: this could be useful for newbie GMs
Here’s the framework
Starting session moves
Starting Fight
Character Focus scenes. Each scene has one focus PC and one support PC the situation revolves around one of the GM Playbook moves.
Continue until every player has been focus at least once and support at least once. Preferably each person having the same number of times support and focus.
Another scene with every PC possibly set up next sessions starting fight.
For example, this how I’m handling the first “session” of my fiction/solo campaign
Roll Legacy and Janus Secret Identity moves
Fight with villain
Focus: Katja Support: Minako
Bull Move(s): Love/Rival issues
Focus: Ayako Support: Kyou
Janus Move: Lives Crossover
Focus: Kyou Support: Katja
Legacy Move: Answer family concerns
Focus: Minako Support: Umeko
Protege Move: Bestow wisdom
Focus: Umeko Support: Ayako
Transformed Move: Show them how they’re hated.
Collective scene: Training discussion
End questions
Now within a session or two; once people are comfortable with the game, situations and characters; that this framework would be discarded or just slowly loosened until it is gone.
But to start it might serve for a jump start. So thought I’d post regarding it.