So, something posted in another thread got me thinking about Lois Lane and the whole archetype of plucky friends &…

So, something posted in another thread got me thinking about Lois Lane and the whole archetype of plucky friends &…

So, something posted in another thread got me thinking about Lois Lane and the whole archetype of plucky friends & love interests that don’t have superhero identities or superpowers but still proactively uncover and thwart villainous plots, even if they may need to call in their superhero friends to actually do the beat-up-the-villain part.  Now I’m pumped to play a Beacon who fits that archetype.  Lots of Provoke and Pierce the Mask, Straight up Creepin’ and Won’t let you down.

Clarification on the move, Take a Powerful Blow (edited for clarity):

Clarification on the move, Take a Powerful Blow (edited for clarity):

Clarification on the move, Take a Powerful Blow (edited for clarity):

Conditions section says “If you need to mark a condition and have no more conditions to mark, you are taken out. You lose consciousness or flee.” Meanwhile the Take a Powerful Blow move has varying effects which include losing consciousness or fleeing – depending on the result of the roll. This leads me to think that the move is intended whenever you take “a blow”. Wrong or no?

So…I don’t like the Nova getting the Bulls Heart advancement.

So…I don’t like the Nova getting the Bulls Heart advancement.

So…I don’t like the Nova getting the Bulls Heart advancement.

To me advancements are about growing up and growing into your own.

The Bulls Heart seems more childish, black and white, coming from emotional insecurity or instability.

To advance INTO that just seems odd.

Thoughts?

How people handle overcoming obstacles with Mask characters?

How people handle overcoming obstacles with Mask characters?

How people handle overcoming obstacles with Mask characters?

I have used powers, directly engage and defend, but each has a bit strange feel, expecially on the stuff you choose.

I though on adding a label shift thing for this.

So if you are trying to rush into burning building I ask “Do you see yourself brave enough? Do you succeed?”

If you succeed increase Danger (and reduce something), if you can’t do it increase Mundane (and reduce something).

The idea is here that overcoming a threshold – even without somebody saying you are something – can by itself define your self image somewhat though reflection.

The situation need to be really major and definative to have definitive Label change, but I think I need something like this.

Other way could be that I handle Fire, Fear etc to have infleence over a person and the infleunce need to be overcomed.

Any ideas?

Quick question: Why is The Bull’s “Thick and Thick Skinned” not called “Getting the Horns?”

Quick question: Why is The Bull’s “Thick and Thick Skinned” not called “Getting the Horns?”

Quick question: Why is The Bull’s “Thick and Thick Skinned” not called “Getting the Horns?”

Or if that doesn’t make sense, why isn’t there some other move called that? Major missed opportunity, there.

so, it’s probably way too late in the development process for this, but.

so, it’s probably way too late in the development process for this, but.

so, it’s probably way too late in the development process for this, but… It feels like characters stats are too high.  Between the ability to shift labels under certain circumstances and the resource of team, it seems like the characters in my game almost never miss when rolling moves.  This makes it hard to make the GM’s playbook-specific moves or the villain moves, which leaves certain situations feeling a lot more generic than I’d like.

Brendan Conway​ Do you have any tips on between session prep for long-term play?

Brendan Conway​ Do you have any tips on between session prep for long-term play?

Brendan Conway​ Do you have any tips on between session prep for long-term play? I’m running for my group over the playtest period and probably longer, so I could use some guidance on how to organise things for campaign play.

On a matter of session frameworks.

On a matter of session frameworks.

On a matter of session frameworks.

First things first. A lot of experienced GMs and players don’t need session frameworks to run a game. In fact holding too tightly to a framework is detrimental to free flowing play. However they can make a good tool for new GMs.

As to why I created a frame work. For the fun of it, to play with the system and to jump start my writing for the winter break I’ve started writing fiction by taking inspiration from essentially running a solo Masks campaign (I’m the GM and five characters). I’ve already posted some of this

Since I’m the only one involved I set my a standard for what constitutes a full session. Then I realized the thing above: this could be useful for newbie GMs

Here’s the framework

Starting session moves

Starting Fight

Character Focus scenes. Each scene has one focus PC and one support PC the situation revolves around one of the GM Playbook moves.

Continue until every player has been focus at least once and support at least once. Preferably each person having the same number of times support and focus.

Another scene with every PC possibly set up next sessions starting fight.

For example, this how I’m handling the first “session” of my fiction/solo campaign

Roll Legacy and Janus Secret Identity moves

Fight with villain

Focus: Katja Support: Minako

Bull Move(s): Love/Rival issues

Focus: Ayako Support: Kyou

Janus Move: Lives Crossover

Focus: Kyou Support: Katja

Legacy Move: Answer family concerns

Focus: Minako Support: Umeko

Protege Move: Bestow wisdom

Focus: Umeko Support: Ayako

Transformed Move: Show them how they’re hated.

Collective scene: Training discussion

End questions

Now within a session or two; once people are comfortable with the game, situations and characters; that this framework would be discarded or just slowly loosened until it is gone.

But to start it might serve for a jump start. So thought I’d post regarding it.