An alternate Investigate A Mystery move set I am using in my game. I though i’d share it.
An alternate Investigate A Mystery move set I am using in my game. I though i’d share it.
Investigate A Location ( Suspected Monster Activity )
When investigating the location of suspected monster activity, and have sufficiently described how you are doing your investigation, the keeper will ask you to Roll +Sharp
On a 7-9: * Hold 1 (Expires at the end of the scene)
*On a 10+: * Hold 2 (Expires at the end of the session)
*On a miss: Take 1 XP, Keeper makes move ( including hard moves )
The keeper may also reveal information to you, however the truthfulness and usefulness of the info is completely up to the keeper.
Advanced: on a 12+ you can choose one of the following
○ Hold 2 (Expires at the end of the session)
○ Ask the keeper any question that could reasonably answered by what you know or could be discovered by this location.
○ Stumble upon something very useful that will help you but you may have to acquire it or make it useful to you.
QUESTIONS: 1 Per Hold
○ What is being concealed here?
○ What happened here?
○ What was missed by ____________?
○ Dose anything here point to another person?
○ Dose anything here point to another locating?
○ Where did it go from here?
○ What sort of creature could do this?
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Examine a Victim
When you examine the body(or corpse) of suspected victim, and have sufficiently described how you are doing your examination, the keeper will ask you to Roll +Sharp
On a 7-9: Hold 1 (Expires at the end of the scene)
On a 10+: * Hold 2 (Expires at the end of the session)
*On a miss: Take 1 XP, Keeper makes move ( including hard moves )
The keeper may also reveal information to you, however the truthfulness and usefulness of the info is completely up to the keeper.
QUESTIONS: 1 Per Hold
○ Have I seen anything like this before?
○ What could have cause this kind of damage?
○ Is there anything unusual about this victim?
○ Dose this attack point to another person?
○ Dose this attack point to another location?
○ Dose the victim have anything useful or interesting?
○ Why are they alive (if appropriate)?
○ What is concealed here?
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Investigate a creature
When you examine sufficient evidence of a monster, or once you know what type of monster you are dealing with and take action to gather more information about it, the keeper may ask you to Roll + Sharp.
On a 7-9: Hold 1 (Expires at the end of the scene)
On a 10+: Hold 2 (Expires at the end of the session)
On a miss: Take 1 XP, Keeper makes move ( including hard moves )
The keeper may also reveal information to you, however the truthfulness and usefulness of the info is completely up to the keeper.
Advanced: on a 12+ you can ether
○ For 2 hold; Ask the keeper any question that could reasonably answered by what you know or could be discovered by this location.
○ Stumble upon something very useful that will help you but you may have to acquire it or make it useful to you.
QUESTIONS: 1 Per Hold
○ What can it do?
○ What can hurt it?
○ Where did it go?
○ What was it doing?
○ What will it do next?
○ What is it after?