I’m really hoping to make a Wendingo Monster for my players and while I have almost everything set out, I can’t find…

I’m really hoping to make a Wendingo Monster for my players and while I have almost everything set out, I can’t find…

I’m really hoping to make a Wendingo Monster for my players and while I have almost everything set out, I can’t find a good Weakness no matter how much I look into the lore. Do any of you have any ideas?

Love letter from a medusa!

Love letter from a medusa!

Love letter from a medusa!

I’m writing down a medusa mystery I once run. I assumed there that there should be a fair chance of a hunter getting petrified but petrification shouldn’t be an insta-kill, just a twist in the player’s agency. I decided a hunter turned to stone can roam as a spirit and becomes a poltergeist of sorts. In play I’ve managed it more or less intuitively but now for the print&play I’m preparing a “love letter” (in PbtA meaning) with rules for petrified characters. Do you think they are relatively fair and interesting? I’ll be glad for feedback!

You feel as if in a strange out-of-body experience. You are floating a few feet above the ground, looking at your own body… a body that’s been turned to stone!

It seems that when this strange Medusa petrifies her victims at least the spirit remains aware of its surroundings. Maybe you could even try to influence the world around you or contact others…

While you are turned to stone your spirit can freely roam up to about one mile from your body. You temporarily gain the Incorporeal move from Monstrous playbook. You can also move light unattached objects – up to about half pound – and whisper into ears of people who know you. You can’t, however, do anything that requires physical interaction with heavier objects or people.

You can also do any of the actions listed below. When you do, roll +Cool or +Weird (you choose). On 10+ you do it, no problem. On 7-9 choose a glitch as if you were using magic. On a miss, choose: you either do it in a warped way that could be very dangerous to people you hold dear – the Keeper invents the nasty details – or you manifest as a transparent, spectral version of yourself while you do it and for a few minutes thereafter.

*Speak with or talk to somebody who doesn’t know you

*Move telepathically a nearby object, maybe hurling it as a weapon (1- to 3-harm depending on its weight)

*Make people who aren’t aware of your ghostly presence feel a particular emotion when near to your petrified body

Your petrified body has 1-armor now but it can be healed only by magic.

I’ve adapted a couple of these and rumor has it one may appear in the rules expansion.

I’ve adapted a couple of these and rumor has it one may appear in the rules expansion.

I’ve adapted a couple of these and rumor has it one may appear in the rules expansion… https://drive.google.com/open?id=0B7cav44145d9NEU5NE55U1d0RHc

https://www.huffingtonpost.com/entry/latino-urban-legends-halloween_us_562e8354e4b06317990ee4b1

I’m about to run our first session and a need some advice on my mummy monster.

I’m about to run our first session and a need some advice on my mummy monster.

I’m about to run our first session and a need some advice on my mummy monster.

Name: Posht Set-ankh, the Reanimated Mummy

Type: Devourer

Powers: Inflict Curse, Insect Swarm Form, Life Drain

Weaknesses: Fire

Attacks: Slam 2-harm close, Insect Swarm (attack) 2-harm area, Insect Swarm (envelop) 3-harm intimate restraining

Armor: Wrappings 1-armor.

This is our first session so I didn’t want anything crazy complicated. The gist is that a budding necromancer (a minion who will ingratiate himself to the hunters if possible) raised this mummy and immediately lost control. The mummy’s goal is to force people into its sarcophagus where it can devour them, leaving the mummified husk of the victim behind. It’s a fairly stupid monster, but would become smarter the more people it devoured. The setting is a natural history museum (I plan to use this location again unless things don’t go at all like I think they will).

I have two questions:

1. How should the mummy’s curse affect the hunters? A -1 ongoing seems boring, but it’s about all I can come up with.

2. What other weaknesses make sense? I’m loosely planning this as a 3-parter, each with different undead monsters (mummy, ghost, reanimated t-rex). So I want there to be a common thread of ways to hurt (but not kill) the monsters: holy water/symbols, certain runes etc, and then specific ways to permanently kill each type of undead. But I think the mummy needs other weaknesses – fire is fairly generic and I’m not sure how the hunters would deduce it.

Can someone clarify something for me?

Can someone clarify something for me?

Can someone clarify something for me? I’m reading the rules on manipulation (and I think this is just an example – there are probably other places where this matters, but manipulate is currently catching my attention) and it says a hunter can’t manipulate a monster.

So what if your hunters don’t know the character they are talking to/working with is the monster? We did a bit of this in a Meddling Kids campaign my group just finished, where we didn’t know the person was a monster or fake monster and so we treated them as we did all other NPCs until they were “unmasked”.

In the story I’m working on now, no one is what they seem, everyone is a monster of some sort, even the hunters to a large extent, and I want some of the minions and maybe even the big bad to seem like an ally right up until the end.

Does this just mean I need to be extra clever if someone tries to manipulate them? Any suggestions from the experienced field?

https://drive.google.com/open?id=1tXO1TwMA-K72bzjMcc5zSc0csKVJkRMC

https://drive.google.com/open?id=1tXO1TwMA-K72bzjMcc5zSc0csKVJkRMC

https://drive.google.com/open?id=1tXO1TwMA-K72bzjMcc5zSc0csKVJkRMC

Final version unless someone notices something glaringly wrong. Lots of edits based on advice here and in the Discord Server

https://drive.google.com/open?id=1tXO1TwMA-K72bzjMcc5zSc0csKVJkRMC

Going to be running our first session soon and I’m unsure about monster damage levels.

Going to be running our first session soon and I’m unsure about monster damage levels.

Going to be running our first session soon and I’m unsure about monster damage levels. How much harm is a good amount for a monster to do? I know reaching 4 harm is nearing hospitalization, but I don’t know what to expect from hunter armor or other abilities. Is 3 harm too much for a single attack? What are some examples of attacks and their relative harm. Thanks!