Hello again ! No question this time, not really, but a subject to discuss !

Hello again ! No question this time, not really, but a subject to discuss !

Hello again ! No question this time, not really, but a subject to discuss !

So, the season ended today. And it ended on a twist: I got turned into a vampire. I didn’t choose it. I only discussed with the MC at some point that I would be open to a skin change if it happened logically in the story; I wasn’t expecting she’d do it at this time. I’m exctatic because it’s going to bring soooo much DRAMA in my supernatural social circle (everyone hates said vampire because of things she did to us… and now she has turned me? And by my own fault, because I slept with her? Oooh boy)

HOWEVER, this also made me realise a limitation I see with the AW system. This twist, rght here, shouldn’t have been possible as written in the rules, because I should have been the one selecting “change skin”. And I feel like it’s a limitation. Because of the enormous agency the rules give a player upon the fiction, twists like that aren’t supposed to be a surprise to a player ; I can’t “live” the twist fully as my character does, because I know it’s coming: I chose it as an advancement !

That’s why I told my MC I was open to it, and that I didn’t want to be the one choosing either the new skin, nor if it happened or not. And I’m really glad I did.

Do you guys ever did something similar? it actually sounds like a “rule” that I would expect almost everyone to break in the name of fun and immersion. being surprised along with the character is so much better than “acting as if surprised”, you know?

with all the emphasis of the AW system about letting the game run wild and not writing story-arcs in advance, it feels weird that changing skin would somehow not be subject to that rule.

Hey guys ! You’ve been of tremendous help before, your input really helped our game, so I’m back with a problem.

Hey guys ! You’ve been of tremendous help before, your input really helped our game, so I’m back with a problem.

Hey guys ! You’ve been of tremendous help before, your input really helped our game, so I’m back with a problem.

Today our MH2 game was a little less than stellar. I think that my girlfriend (the MC) took MH outside of its domain of excellence, and that’s why it went a bit south. For context :

The end of the season is approaching fast (I got my fifth advancement). It turns out that my elder brother’s college fraternity is a fucking werewolf pack (it explains so much about his sudden toxic masculinity) and tonight he’s supposed to become part of it. The ceremony is a hunt in the woods. And I discovered the preys will be my elder sister and her girlfriend, who have gone missing (he has no idea, and when he does it will be too late for sure).

I’m in the woods with my witch coven, my girlfriend the ghost, and a manipulative vampire who I’ve called for help because she was the only other supernatural being I knew about.

The good parts of the session were the vampire flirting with me, and me unable to completely shut her off (which was awkward because she had been enslaving my ghost girlfriend for a year before I arrived in highschool, intervened, and made her stop). It really felt like the reason I’m playing monsterhearts, drama drama drama.

the bad parts were… everything else. Planning the assault on the werewolf fratboy party, looking for the van with my sister inside… how to say this ? it felt like a “regular” rpg session. too much adventure. The advance of the action was too detailed, it felt like I should have been rolling stealth, perception, persuasion… I was acutely aware that the system wasn’t tailored for that kind of playstyle at all and it harshly threw me off the game, i wasn’t immersed anymore because I kept thinking it wasn’t working.

We cut the session short and the MC acknowledged that something felt off. We think that it’s simply a case of asking the system to do something it’s not supposed to do.

I’d love to hear your thoughts, specifically on how you would personally make this endgame work within the correct Monsterhearts frame of reference and intention. I think the MC let her habits for more regular RPGs get the better of her, scenario-wise, and we both would like to avoid retconning or cancelling what’s been done.

Up until the woods, everything was perfect and i was devastated with anguish about what was going to happen to my sister and brother if I didn’t do anything. it’s just this last session, too adventurous, not monsterhearts enough, that had a problem.

www.Neonri.com is looking for GMs

www.Neonri.com is looking for GMs

www.Neonri.com is looking for GMs

This year’s theme is late 20th century Retrofuturism (think but not limited to; Cyberpunk, Satanic Panic, Tales from the loop, retro tabletop gaming, and of course Monsterhearts because it rocks!). If you run games in other genres we love you too and will schedule you, but we do want to promote this years theme.

Please submit an event at http://www.neonri.com/index.php/contact/guest-event-form You will receive a GM badge for everyday to volunteer 4 hours or more, and access to the volunteer lounge.

Questions? eveangelpenshar@gmail.com @AngelPenshar

So happy to return to Monsterhearts after so long a time.

So happy to return to Monsterhearts after so long a time.

So happy to return to Monsterhearts after so long a time. Ocean’s Edge, NJ is home to The Hollow named Baby, Adeline (The Serpentine), Silas (The Ghoul), Cassius (The Vampire) and Levi (The Werewolf) where the party is just underway, and the jocks are ready to jump that vampire jerk, the werewolf is more closeted about being gay than a wolf, and the snake girl is being manipulated by the cheerleaders.

I missed you, Monsterhearts.

Shared for general interest

Shared for general interest

Shared for general interest

Originally shared by Brie “Beau” Sheldon

Playing Nice in Monsterhearts

There are a few things I know about my game playing preferences, but one is that I don’t have a lot of energy for negativity and meanness. Description: JD from Scrubs “[thinking] at that very moment, I fear I had divulged too much.” This is something that c…

My Witch just devised a new Hex as an advancement.

My Witch just devised a new Hex as an advancement.

My Witch just devised a new Hex as an advancement. It was mainly to keep in touch with her girlfriend three states away, but since dark magic can’t be THAT positive, the hex had to be a weapon of some sort.

Hot Flash

You caress the victim’s mind and whisper salacious thoughts that cause them to become uncontrollably aroused. They get the Condition Incredibly Horny. If the target is consenting, this hex doesn’t inflict the Condition and can instead allow an astral sexual intercourse between you and them, at a distance. They will fully remember it, and will recognize you as the astral figure who made love to them. This astral intercourse doesn’t trigger your Sex Move, nor the target’s.

Hey all, another question !

Hey all, another question !

Hey all, another question !

One thing we have a problem with, is : everyone’s gathering to play high school drama with monsters. It’s the basis of the game and the setting, and it’s what draws us to MH.

How do you maintain that setting for more than 2 sessions? As in: how doesn’t the setting go FUBAR the second one player unleashes their darkest self?

I mean, even one of the official examples is the Witch who causes her mother’s tongue to fall in the soup, twitch a bit (perfectly unnatural) and shrivel. In front of the whole family.

HOW do you recover from that without ruining the settings basis as “regular highschool life with horror”? How can the highschool daily life go on after that, multiplied by every player with whom it can happen? And for the tongue, we’re just talking about a family, it can be “fixed” if the Witch terrorises her family and trap them at home (but even then, goodbye normal life for that player). But when it happens in front of the whole school which gets half destroyed/killed in the process (hello, werewolf), I don’t see how you can salvage anything beyond that point.

As a corollary, how can you challenge the Vampire or the Queen when their powers let them hypnotise and control any inconvenient NPCs ? (since these powers work with their best stat, usually, 7-9 is usually the worst they can roll, and even that lets them succeed). So, how do you not have them easily take absolute control of the whole school (even city) in three sessions, through key officials under their thumb?

So, sure, one answer is “well that’s the point: to deal with the consequences”. And I agree, but the point is that everyone came at the table to play in a highschool setting with horrible social drama and crippling teen anxieties. So for that, you need an illusion of normalcy about the daily life, otherwise it’s another setting entirely.

I’m not we’re ot the only MH group who got faced with that problem, so I’d love to hear your thoughts. I’ve already been adivsed to try something like the Veil in White Wolf, whereas humans just can’t process supernatural and rationalize event againsts their best judgement and the evidence from their own eyes. It could work but it feels like it would remove the burden of responsability and consequences a bit too much. another advice was to do like Buffy, where the town is invaded by demons and vampires on a weekly basis but nobody notices because normal people just don’t want to see.

Hello!

Hello!

Hello!

We just rebooted our Monsterhearts game after a 3-years hiatus and it’s like starting anew: rediscovering the rules and all that. For example, everybody had forgotten that the MC didn’t roll dice.

Which caused a problem when she wanted to test me and see whether I succumbed to the charm of the most popular guy at school (a NPC).

Since she couldn’t roll for him, what we did was make me roll Cold and inverse the success ladder on “turning someone on”. 10+ was “resist”, “7-9” was a reaction or a string (the same as turning someone on), and 6- was a string + a reaction.

It worked well. Do you guys do other things like that? We would be interested to get a few ideas so that NPCs are less “passive” and subject entirely to what the PCs do. (because I have to point out, we’re very bad, as a group, to play characetrs who act against each other. We tried and didn’t like it, but don’t want to stop playing MH…)

My Tuesday group was going to play Blades in the Dark tonight.

My Tuesday group was going to play Blades in the Dark tonight.

My Tuesday group was going to play Blades in the Dark tonight. One of our players was out sick, though, and we didn’t want him to miss out on Blades. I started talking about a great Monsterhearts game I was in, and everyone was immediately like, “…Could we play that sometime? I mean, it’s not like you can run a oneshot of it tonight, right?” I cheerfully assured them I could.

I just got done running the first session. We used Jackson Tegu’s Small Town Allswell as a base, and kicked things off with a party. By the end of the session, two somewhat innocent people were dead, the monsters had all hooked up with each other, and they were all moments away from being attacked by a horde of mind-controlled classmate zombies.

Long story short, we’re now playing a monthly Monsterhearts game in addition to our Blades game. Thanks, Avery Alder!