I’m excited to be starting a new game tomorrow!

I’m excited to be starting a new game tomorrow!

I’m excited to be starting a new game tomorrow! I’ve played in a couple games/campaigns, but this will be my first time GMing UW. I’ve also GMed and played other AWE games, so I am familiar with the general principles. Nevertheless, this is where I ask for advice. With the exception of one enthusiastic-but-completely-new-to-ttrpgs player, the others are coming from a more traditional (d20) background. I’d love to hear about anything that you feel worked really well or really horribly from your own games, or anything else you feel is worth mentioning. Thanks!

Another quick question, I was doing assets for some pregens for an up coming convention here in the UK and I just…

Another quick question, I was doing assets for some pregens for an up coming convention here in the UK and I just…

Another quick question, I was doing assets for some pregens for an up coming convention here in the UK and I just wanted to see what people think of this way to make drones.

One character comes from a mining background and I wanted to give him something a bit different, then I saw the following upgrades under grenades..

(Grenade) Mining Drone

(Class 2)

UPG: Seeking (Grenade/Missile only.) Used with +Interface, seeks target before exploding.

UPG: Scanner Sends back telemetry needed to perform an Assessment. Non-lethal.

If I hand wave a Lvl 0 control unit for them (easily hacked 😉 ) was the intent that you could make reusuable drones?

How does money and markets work exactly?

How does money and markets work exactly?

How does money and markets work exactly? I am having a hard time wrapping my head around it. Maybe if someone can provide some examples. So far it has not come up in our “Traveller” game but I can guarantee it will and I would like to be well armed with knowledge when it does. Thanks much in advance!

Look what arrived in the mail today!

Look what arrived in the mail today!

Look what arrived in the mail today!

Not the best photo, since I was in a hurry. The cover is a little faded compared to the digital version, but still looks good. So, I’ve clicked the button, and you can now get it in hardcopy if you prefer it that way.

A sweet one-page (double sided) quick reference.

A sweet one-page (double sided) quick reference.

A sweet one-page (double sided) quick reference.

Originally shared by David Schirduan

Added a reference for Uncharted Worlds, a really cool game I hope to take for a spin soon.

https://technicalgrimoire.com/supplements

https://technicalgrimoire.com/supplements

I have a player who is wanting some sort of stealth shield technology.

I have a player who is wanting some sort of stealth shield technology.

I have a player who is wanting some sort of stealth shield technology. I can definitely introduce something like that in the story itself, but I am actually surprised that Uncharted Worlds doesn’t have high-tech ‘invisibility cloaks’ for player characters. Most I seem to have found are the stealthy tag for attire (which he has) and the camouflage feature of a bio or cyber mod. Both of those seem to be fairly similar.

Camouflage: Blend into your surroundings, especially when not moving

Stealthy: Muffled, blends into environments, difficult to pick up on sensors

What happens if both are taken at once? Are they just VERY good at blending into surroundings.

My player is an augmented super soldier grown out of a tube. He’s mentioned wanting to go ‘into stealth mode’. I’m definitely picturing stealth shield generator technology such as in star wars.

How have these tags been used and treated during your UW games?

How would you introduce stealth shield technology?

Thoughts?

I am really looking forward to running an UW game but when we get together the character creation needs to be fairly…

I am really looking forward to running an UW game but when we get together the character creation needs to be fairly…

I am really looking forward to running an UW game but when we get together the character creation needs to be fairly quick. Does anyone have a suggestion on how to speed up creation so the dice can hit the table?