I have a question about The Oracle’s “Foretelling” move.
I have a question about The Oracle’s “Foretelling” move. I haven’t actually used my hold in-game yet, but every time I try to figure out how it’d work, I get stuck on how and when the +1 Ongoing is applied:
“Foretellings: At the beginning of the session, roll with Spirit. On a 10+, hold 2. On a 7-9, hold 1. During the session, you can spend your hold to declare that something terrible is about to happen. You (and your allies) take +1 ongoing to avoid the impending disaster. On a miss, you foresee the death of someone important to you and take -1 to all rolls to prevent
it.”
Here’s a likely scenario from next week’s session, when I’ll probably (+3 Spirit) have some hold to spend:
James has beef with a local anarchist Fae hacker adhocracy, who’s recent mass-doxings have put him in hot water. He’s going to drop in on them at their combination head shop and hackerspace in downtown campus town. If everything goes well, he’ll convince them to help him get “off the grid” and away from his stepfather, whom has been actively chasing him for years.
So James rolls up to the building and as the player I say “I have a bad feeling something terrible is about to happen.”
My question is: do I have to say what that terrible thing is? Do I have to say “I think this is a trap, these Fae want me dead.” or “The local Vampire Clans surely won’t let this invasion on their territory last, they could bust in here and slaughter everyone at any time!”
The +1 ongoing is only for AVOIDING “something terrible”, but who gets to say what the terrible thing is? Is it part of player skill to guess, like “I think i’m walking into an ambush.” If so, does that mean if they guess wrong – they call ambush, it’s actually Vampires – they don’t get the +1 Ongoing?
Does the MC say what the terrible thing is, so the player can make metagmame-informed decisions about how to avoid it in the narrative? Or do you just declare that some rolls are for avoiding the terrible thing?