THE CAT (first draft)

THE CAT (first draft)

THE CAT (first draft)

In ancient times, cats were worshipped as gods.

They have not forgotten this. (T.Pratchett)

https://docs.google.com/document/d/1rXPkmfa6vVaP-CFI6euFXm68-9yRdH3nWmyB6HcATyk/edit

So, i hope you may enjoy it.

Some questions:

– What do you think about the toiler + Worship me mechanics? Do you think the options of toilers are too many?

– Should i specify that the character is intended to ba a talking cat? Or should i let it to the interpretation of the Table?

The Neighbor – a (stranded) member of mortality.

The Neighbor – a (stranded) member of mortality.

The Neighbor – a (stranded) member of mortality.

Once, you had a life, then the Otherwhere came, and took you away. You escaped, but the Otherwhere is still a symbol of distance from you.

Look – a monster in that reflection.

Listen – there is circus music between the violins’ sighs.

Wouldn’t you like to take power from them?

The neighbor takes inspiration from the Neverending story, Alice in Wonderland, Jumanji, Pan’s Labyrinth, Don’t Rest your Head, Beast: the primordial, Changeling: the dreaming.

_________________________________________

So, that’s a draft, and i would really appreciate some critique in order to make the playbook more focused.

Our Specter character has been making inroads to the fictional position that ghosts can “eat” other ghosts and gain…

Our Specter character has been making inroads to the fictional position that ghosts can “eat” other ghosts and gain…

Our Specter character has been making inroads to the fictional position that ghosts can “eat” other ghosts and gain some of their power. Here’s my first workup for that move:

Ectophage: When you Unleash on a Spirit: add a 3rd option to the 10+ list: Consume a spirit’s essence. Resolve the Unleash as normal, then if the spirit is still “alive”:

When you consume a spirit’s essence, roll +Spirit.

On a 10+, mark corruption and choose 2, or choose 1.

On a 7-9, mark corruption and choose 1:

*Learn a secret memory

*Heal 2-Harm

*Temporarily gain some of the spirit’s knowledge or expertise.

On a miss, mark corruption, choose 1, and take -1 Forward until you next manifest.

I’m not suuuper in love with my three options. The player said one of the things this could do is give you skills the spirit has from their past life. I like that, and I added “memories” to it but I’m not quite sure there’s enough of a difference there. Likewise, healing Harm is nice, but less nice for a Specter, which, mostly, doesn’t actually have to worry about it too much. Any suggestions?

I’ve been trying figure out a update to The Angel’s “Messenger” move.

I’ve been trying figure out a update to The Angel’s “Messenger” move.

I’ve been trying figure out a update to The Angel’s “Messenger” move. Since the move changed from “Metatron” to “Joan of Arc” in theme and outcome, I decided to split it into two separate moves:

Prophecy: When times are dire and you turn to your LORD for guidance, roll +Spirit.

On a 10+ your LORD offers you clear and concise guidance for your current situation. Take +1 Ongoing in carrying out his will. Additionally, you may mark corruption to ask a followup question.

On a 7-9, the answer is mired in symbolism and sacrifice, but surely must apply to the current situation somehow. Take +1 Forward. Additionally, you may mark corruption to ask a followup question.

On a miss, your LORD has turned his back to you. Take -1 to Spirit until you find a way to appease him.

Judgement: When you can tolerate the sin of mortals no more, roll +Blood.

On a 10+ pick 3.

On a 7-9 pick 2.

*Heal 2-Harm

*Gain +Holy to all attacks or the scene.

*Gain +1 Armor for the scene.

*Take no pleasure in it, thus avoiding a mark of corruption.

On a miss, pick 1, but it cannot be “Take no pleasure in it.”

They probably still need a bit of work, but it feels like a good starting point.

Another new archetype, the Egregore.

Another new archetype, the Egregore.

Another new archetype, the Egregore. The Egregore is a patron spirit of an organisation or group of people and has primarily mental abilities, as well as the power to exert influence over its parent organisation. If I could have some reviews on this, that would be wonderful.

This is a new Archetype that I made, although I’m not sure how good it is.

This is a new Archetype that I made, although I’m not sure how good it is.

This is a new Archetype that I made, although I’m not sure how good it is. It’s based around a golem/Frankenstein’s monster-type character, with a dash of Onyx Path’s Promethean: the Created. Tell me what you think of it.

Using this map for a game based in Metro Manila. Blue – Night, Green – Wild, Gold – Mortality, Red – Power.

Using this map for a game based in Metro Manila. Blue – Night, Green – Wild, Gold – Mortality, Red – Power.

Using this map for a game based in Metro Manila. Blue – Night, Green – Wild, Gold – Mortality, Red – Power.

Also realized that I spelled Presidential wrong.

Short and sweet Urban Shadows actual play!

Short and sweet Urban Shadows actual play!

Short and sweet Urban Shadows actual play!

Originally shared by Tim B

It’s the latest Pocket-Sized Play episode, the Gauntlet’s premiere all-AP powerhouse, and we play Magpie Games’s Urban Shadows by Andrew Medeiros & Mark Diaz Truman  set in gentrifying Portland, OR!

Big thanks to special guest Saffire Rainbo, and as always to Timothy Bennett and Tor Droplets. What’d you all think of the episode? Let us know in the comments below!

http://www.gauntlet-rpg.com/pocket-sized-play/urban-shadows-001-the-gypsy-bar

What’s Magpie’s attitude about hacks?

What’s Magpie’s attitude about hacks?

What’s Magpie’s attitude about hacks? AW officially has no license, but Vincent is excited about people hacking the game. DW is CC — but I’ve not found, at least, some semi-official position about Urban Shadows.

I ask because I’m thinking of adapting the game into some sort of MUX/MUSH, which would probably involve some hacks to playbooks and moves to work right in a place where there are co-MCs or just self-directed play.

Hi people!

Hi people!

Hi people!

I am running a game situated in New York, and sadly one of the players won’t be able to attend the next two sessions, so I wanted to write him a love letter for when he gets back. He plays The Wolf who is currently lost in the wintry wastes of Arcadia, as a conesquence of ingesting a lot of troll blood near a portal (a way to park him while the player is on vacation).

I was wondering if any of you had any ideas for a cool move to give him for when he returns?