Sooooo I’m running a one shot set in the Marvel universe. How would you create the hulk as a pc?

Sooooo I’m running a one shot set in the Marvel universe. How would you create the hulk as a pc?

Sooooo I’m running a one shot set in the Marvel universe. How would you create the hulk as a pc?

A custom move for hulking out?

So, I’m fairly new to WIP, and I think I’ve got a fairly passable grasp of the system, but I’m having trouble…

So, I’m fairly new to WIP, and I think I’ve got a fairly passable grasp of the system, but I’m having trouble…

So, I’m fairly new to WIP, and I think I’ve got a fairly passable grasp of the system, but I’m having trouble figuring out how to fit my concept into the power profile structure. The loose summary is a gift for technopathy or technokinesis. Ideally he’s going to start with an intuitive invention sort of ability, in the vein of a hero like Marvel’s Forge, eventually developing a more direct ability to psychically reshape/augment/transmute technology. Hopefully some of you kind folks can help me figure out how to translate the idea into something I can lay down on a character sheet.

In a response to my question about Achievement costs for new powers, Kyle had mentioned that “In general, the…

In a response to my question about Achievement costs for new powers, Kyle had mentioned that “In general, the…

In a response to my question about Achievement costs for new powers, Kyle had mentioned that “In general, the higher in difficulty you go, the bigger and more powerful the fictional positioning becomes.” But I find the fact that this isn’t actually stated in the game rules one of the really interesting aspects of this game. Something I really like about this game is that you could easily build a character with easy access to great power, who has a hard time controlling it, like so:

Power Summary: Telekinesis

Simple: level a city

Difficult: lift a battleship or skyscraper

Borderline: lift a car

Possible: manipulate a small object

Impossible: manipulate energy

What I like about this is that this character might be more powerful than other heroes on their team, but they are not necessarily any more useful. They might be great at stopping natural disasters and repelling alien invasions, but they will still struggle to deal with street-level crime.

Has anyone else built / played a character like this, who had easy access to great power, but struggled with fine control?

A second character is this recreation of a character from a HERO System homebrew campaign my brother refers to as…

A second character is this recreation of a character from a HERO System homebrew campaign my brother refers to as…

A second character is this recreation of a character from a HERO System homebrew campaign my brother refers to as United.

http://thrythlind.blogspot.jp/2015/08/greyskin-united-worlds-in-peril.html

Well did a couple of characters…first is this one for a character based in the Shards: Unsung Destiny setting that…

Well did a couple of characters…first is this one for a character based in the Shards: Unsung Destiny setting that…

Well did a couple of characters…first is this one for a character based in the Shards: Unsung Destiny setting that was one of the example campaigns in Mecha and Manga (an excellent supplement for Mutants and Masterminds 2nd Edition)

http://thrythlind.blogspot.jp/2015/08/celestial-crow-worlds-in-peril-character.html

I created 16 character to choose from for my Games on Demand sessions at Gencon.

I created 16 character to choose from for my Games on Demand sessions at Gencon.

I created 16 character to choose from for my Games on Demand sessions at Gencon. 

I’m letting the players choose their Drive books and Bonds, so the characters don’t have those. The bond threshold is also assuming 5 players.

Comments are appreciated. This is my first shot and I want to make sure I did it right.

https://drive.google.com/file/d/0B_TnuCtZA_mbTXVyQjBmT0RUQ1k/view?usp=sharing