Hello everybody

Hello everybody

Hello everybody,

I’ve just read the Spanish version of World in Peril (so you can imagine English is not my mother language, sorry for that) and I want to congratulate Kyle Simmons and the rest of the team for creating such a great superheroes game. I think this is what I’ve been looking for so long to play those epic supers stories that we can’t do with others rpgs. I can’t wait for playing our first adventure.

Nevertheless, I’ve got a couple of questions I’d like to ask to the community, if you don’t mind:

First, I’d like to know how do you manage those typical situations in superhero stories when the characters fight each other, because they don’t know the other one is a heroe too, their interest are opposites in that moment, their relations or bonds, maybe have deteriorated by some sort of circumstances, etc? I mean, as you can see in the first movie of The Avengers where Thor and Iron Man started a fight for bringing Loki with one of them. Or in the recent second season of Daredevil, when The Punisher and the Devil of Hell’s Kitchen fight over Grotto’s life or death (if The Punisher was a main character in the game, not a villain, of course).

In the second place and I think it is related to my first question, when you take the Help and Interfere movement, you can give the target +1 or -2 for the next dice roll, right? But, if EIC doesn’t roll the dice, what it’s the -2 penalty for? Do you use it against another player’s character roll? Because if you do that, there is a chance of starting a quarrel between they inside the fiction, isn’t it?

Thank you.

Worlds in Peril’s moves explained through Daredevil

Worlds in Peril’s moves explained through Daredevil

Worlds in Peril’s moves explained through Daredevil

I’d like to point at you this article by my friend Luigi Briganti, which analyses Worlds in Peril’s moves through the lens of Marvel’s Daredevil’s season 1 and 2.

The article is in Italian but maybe Google Translator is doing another miracle, who knows?

Beware: this article is full of spoilers, both about season 1 and 2.

https://giochiattornoalfuoco.wordpress.com/2016/03/25/le-mosse-di-worlds-in-peril-spiegate-da-deridevil/

Guys, when you have 5 critical conditions and trigger the Last Chance move, what happens on a 10+?

Guys, when you have 5 critical conditions and trigger the Last Chance move, what happens on a 10+?

Guys, when you have 5 critical conditions and trigger the Last Chance move, what happens on a 10+?

– You step back 2 critical conditions, conscious with three Critical Conditions.

– You step back to the 4th Critical Condition.

Bond Questions

Bond Questions

Bond Questions

Sorry, there are clearly going to be more of these posts from me, as I try to figure things out. I’ll try to group them up.

* What is the “BONDS TO BE RESOLVED” space for on the character sheet? I can’t find any reference to “resolving” bonds in the rulebook (Conditions, yes, but not Bonds). Is this just where you put points you haven’t assigned yet?

* On that topic, I’m a little unclear on how Bonds work at character creation. I’m looking at Page 117 and Page 118. The terms “Bond” and “Bond Points” seem to be used here in an inconsistent fashion sometimes interchangeably, and the term “Bond Score” is thrown in for good measure.

I’m going to take a stab at interpretation…

– Bonds are relationships described by a sentence.

– Each Bond has a Bond Score, an integer value representing its current strength. Whenever a Move says roll +Bond or the rules refer to increasing or decreasing a Bond, that is referring to the Bond Score.

– Bond Points are a currency you spend on increasing the Bond Score of Bonds. You can also spend a Bond Point to create a new Bond with a Bond Score of 1.

– The Bond Threshold is BOTH the maximum number of Bonds (regardless of Bond Score) you can have at any one time AND the number of Bond Points you can spend at character creation on your initial Bonds.

– At character creation, you MUST spend at least one Bond Point to have a positive Bond Score in a Bond with: the City, Law Enforcement, each other player character. You can spend the remainder to increase those Bond’s Bond Scores or you can create new Bonds with NPCs.

– During play, when you Burn a Bond, that means you decrease its Bond Score by 1.

Do I have that right?

The Push move says, in part…

The Push move says, in part…

The Push move says, in part…

“When you push your powers and concentrate to do something that is not on your Powers Profile sheet, first determine if the power falls under Simple, Difficult or Borderline, then roll. On a 10+, you do it and can add it to your powers profile if it’s not there already”

Why is the phrase “if it’s not there already” in this move? If you only trigger the move when the power is not on the Profile, won’t it always be “not there already”?

I must be missing something obvious here.

Hi

Hi

Hi,

I am running a WiP game and we have been facing some issues with conditions. Here I go:

– How many moderate conditions can you have? Do they work like minor conditions and you can have as many as you want?

– When stating villians, the book describes their “health points” as X x number of PCs involved in the scene. Are those critical conditions? Do moderate or minor conditions qualify?

– We find the negative modifiers of critical conditions too harsh. They are a pretty big deal and scalate quicky. Once you get a -2, you are pretty sure you are going down. That negative modifier will make you roll <6 frequently, thus going to -3 or even -4 if you can afford it. In our little experience with the game, PCs with critical conditions feel crippled and are encouraged to flee. They don't even consider risking a fight until Last Chance move because with a -2 or -3 you are not going to win anyway, so why risk your life pointlessly? As a GM I feel like their mother and am afraid to use critical conditions.

Thoughts? Opinions? Are we doing something wrong?

Wazzup guys!

Wazzup guys!

Wazzup guys!

I have some questions:

– How many times can we raise the number of Critical Conditions (with Advancements)? The chart shows me one step up (Max 5), but if I choose to raise it again?

– Is there no limit for how many bond points a Bond can receive? I mean, if someone has a relationship represented by Bond 8, and trigger a Burnout, he’s going to roll +8?